1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

North_dirtdark.blp

Submitted by WerBackIII
This bundle is marked as approved. It works and satisfies the submission rules.
This is a wavy sand texture for any 2-variations tile that I've created for my upcoming project. Alpha-mask is the one from "Ashenvale Grass Dirt", texture is generated via Genetica.

Could be used both as beach and desert tiles. The second tile variation is same as the first, just with some dirt on it.

I know that the waves do not match seamlessly, but that was as close as I could get to it. If somebody wants to improve this texture - feel free to criticize or to ask for the *.gtx and *.psd files.


You can use and modify it without permission; however, I would be happy if you give me some credits. Have fun!


UPDATE:

Remade the whole texture, the tiles fit better now, and there is more contrast. Also, used Ruins' Sand Alpha Channel as it suits better.

Keywords:
sand, desert, dune, tile, beach, dust
Contents

Wavy Sand (Texture)

Reviews
Moderator
11:50, 23rd Jul 2011 67chrome: Seems useful enough to approve, there aren't a lot of tileset skins on this site as well. Considering the tiles match up seamlessly, or as seamlessly as they can given what wc3 offers in rendering capabilities, these...
  1. 11:50, 23rd Jul 2011
    67chrome: Seems useful enough to approve, there aren't a lot of tileset skins on this site as well. Considering the tiles match up seamlessly, or as seamlessly as they can given what wc3 offers in rendering capabilities, these seem worked on enough for approval.
     
  2. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,242
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    it breaks up a little.. but it's neat
     
  3. WerBackIII

    WerBackIII

    Joined:
    Jul 27, 2007
    Messages:
    761
    Resources:
    7
    Skins:
    4
    Maps:
    3
    Resources:
    7
    Thanks! :)
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,242
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    I would suggest a bit more tinkering.. so it looks flawless and continued ingame
     
  5. WerBackIII

    WerBackIII

    Joined:
    Jul 27, 2007
    Messages:
    761
    Resources:
    7
    Skins:
    4
    Maps:
    3
    Resources:
    7
    Well I have trouble making that happen; the only possible way I see is to redo the whole texture. Might do that, actually.
     
  6. 67chrome

    67chrome

    Joined:
    Jan 10, 2009
    Messages:
    665
    Resources:
    151
    Models:
    2
    Icons:
    85
    Skins:
    64
    Resources:
    151
    The best way to make tiles line up seamlessly is to break up a tile into 4 equal-sized parts, and re-align the parts so that all the seems are in the middle of the tile, and all the work in the middle ends up being on the seems.

    for a crappy visual, do something like this:

    AB--->DC
    CD--->BA

    Basically you swap the quarters diagonally (A with D and C with B).

    Then just work on aligning all the work so it looks seamless. The edges should be a + pattern in the middle of the tile now instead of the actual edge.

    This wavy sand tile looks decent as is though, I'm not sure how I feel about using Genetica to create part of it though.
     
  7. Klayton

    Klayton

    Joined:
    Nov 20, 2009
    Messages:
    205
    Resources:
    0
    Resources:
    0
    This is very nice I am going + rep you for this, I have spent so long trying to find a replacement to the sunken ruins sand.
     
  8. WerBackIII

    WerBackIII

    Joined:
    Jul 27, 2007
    Messages:
    761
    Resources:
    7
    Skins:
    4
    Maps:
    3
    Resources:
    7
    @67chrome -

    I did that, but there was no difference. The tiles match seamlessly when they are just put next to each other, but WC3 does not stack them perfectly. It seems to be the problem with the original tilesets as well.
     
  9. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,242
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    Much better
     
  10. Tachael

    Tachael

    Joined:
    Jul 26, 2011
    Messages:
    19
    Resources:
    0
    Resources:
    0
    awesome!
     
  11. Nolko

    Nolko

    Joined:
    Jul 22, 2011
    Messages:
    103
    Resources:
    0
    Resources:
    0
    Awesome, really awesome !
     
  12. RiotZ

    RiotZ

    Joined:
    Jul 25, 2009
    Messages:
    2,722
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Not enough variation... Looks like the same tile spammed like 5,000 times.
     
  13. Animalpower

    Animalpower

    Joined:
    Jun 1, 2010
    Messages:
    600
    Resources:
    3
    Maps:
    3
    Resources:
    3
    You should create more variations, like more rocky sand or grassy sand. I would not like a monotone terrain on a map.
     
  14. Quantum

    Quantum

    Joined:
    Aug 10, 2011
    Messages:
    12
    Resources:
    0
    Resources:
    0
    This texture looks fine to me. :)
     
  15. Sorceress

    Sorceress

    Joined:
    Jul 28, 2009
    Messages:
    1,024
    Resources:
    1
    Template:
    1
    Resources:
    1
    Nice work, looks really Realistic!
     
  16. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,557
    Resources:
    8
    Maps:
    6
    Tutorials:
    2
    Resources:
    8
    Great Texture!
     
  17. Darkgamma

    Darkgamma

    Joined:
    Jan 17, 2009
    Messages:
    420
    Resources:
    0
    Resources:
    0
    While you're at this, you could do a rocky and a savanna variation
     
  18. Space_Ship

    Space_Ship

    Joined:
    Oct 4, 2011
    Messages:
    223
    Resources:
    0
    Resources:
    0
    Variations, Variations, Variations!
     
  19. MasterTrainer

    MasterTrainer

    Joined:
    Apr 14, 2012
    Messages:
    2,769
    Resources:
    3
    Icons:
    1
    Maps:
    1
    Spells:
    1
    Resources:
    3
    This is a very interesting, realistic sand tileset and I'll be using it in my map... thanks a lot for making it =)