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[General] Noob goblin trying triggers

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Level 15
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Aug 20, 2014
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Hi guys, I have a idea to craft a new map. The question is I don't know nothing about triggers and I have some conditions to win and lose. This is the plot. :goblin_good_job:

Players have hero paladin and 6 footman. They must explore a zone and defeat monsters in zone a. then return to start point. However if 3/6 footman dies or hero dies then that player lose. Players can't attack beetween them unless they choose that at the begin in team composition. :goblin_yeah:

I have the Idea but I don't know how to program trigger. please help. I hope this work as logic way tree. :goblin_boom:

- 1. Victory contition sequence:
- 1.1. Main quest: Explore zone a.
- If 1.1 Completed = true then reveal Main quest 1.2 = Defeat specific NPC
- If 1.2 Completed = true then reveal Main quest 1.3 = Return to start point.
- If 1.3 Completed = true then Player N Win.

- Defeat condition:
- If Player N Heroe dies = true then Player N Defeat.
- If Player N controls 3/6 started Footman = true then Player N Defeat.

- Optional Quest:
- If 1/6 footman die then "footman says: - One of our brothers died! We should contract some merecenarys. I heard in zone b we could found someone." AND start Optional Quest 2.1.
- 2.1) Explore a zone b.
- If 2.1 = completed TRUE then Reveal Optional Quest 2.2 = Defeat a NPC who drop a item.
- If 2.2 = completed TRUE then Reveal Optional Quest 2.3 = Carry the item to explored zone b.
- If 2.3 = completed TRUE then Change value of items in a store.

Last trigger I need is creeps loop respawn if they died after 5 minutes. :goblin_jawdrop:

If someone can teach me do this I'll be really grateful. :goblin_cry:

Sxar out! :goblin_boom:
 
Level 24
Joined
Aug 1, 2013
Messages
4,657
For creep respawn you could use a system.
All other stuff is explained in almost every quest tutorial.
There are many tutorials on the web so try and read some of those.

I assume that you are familiar with the object editor and have made some GUI triggers.
 
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