- Joined
- Jun 23, 2008
- Messages
- 22
-
Events
-
Unit - A unit Acquires an item
-
-
Conditions
-
(Item-class of (Item being manipulated)) Equal to Miscellaneous
-
-
Actions
-
Set Item_Head_Misc[(Player number of (Owner of (Triggering unit)))] = True
-
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-
but NOTHING whatsoever happens need help please....
It looks fine to me and I'm a little ashamed that I screwed up a trigger this easy.
