[?]I didn't get to see the drops since the other player caught them first, but I don't remember seeing any items on the enemy hero either.
[+]Starting locations are finely placed.
[+]The map was collision friendly and you had a lot of space to fight.
[+]Doodad placement was okay, although there were some holes in blue's base. I didn't notice any on mine.
[+]Creeps were decently chosen.
[+]Resources appeared to be balanced for both players.
[+/-]The map contains a valid name, an author name, and is finished. There is no in-game description, however.
[-]The structure of the terrain does not make it appealing at all. This is a map that would fit more into Warcraft II than Warcraft III.
The terrain also lacks elevation and ground texture variation.
[-]Very bad building choice and placement. The other player can get a neutral hero while you cannot. It should be fair for both. A Goblin Merchant does not have much logic here either.
OK for a melee map. However, this is a scenario that would fit more into Warcraft II than Warcraft III.
My rating for this resource is
3/5 (Useful).
If you have questions or complains, post them on the
Map Resource Moderation.