- Joined
- Jun 9, 2008
- Messages
- 308
Okay yeah the title is mostly just to grab attention.
But anyway, my problem is, even with the tutorials available I haven't figured out to make decay animations: I can make animations that work fine for my purposes in gmax and the model editor, but in-game they are always buggy.
Biggest problem of all: very often the animation doesn't play at all after the unit died, and instead you get just a frozen unit animation ("Stand", etc). Especially if the unit died off-screen, you zoom into a battlefield and there are just a bunch of silent people standing around.
Is there a way to prevent that?
Random simple model with decay and decay flesh animations added as illustration.
Note: I am not using geoset animations on this one, just the base geoset rolling to the ground and lying there, that's enough for my purposes. If it just stayed that way in-game, that would be fine for me, I don't need it to turn into a skeleton. Or is the game unable to properly recognize decay animations unless it is done with geoset animations?
Also, is this something that can be fixed in the model editor or in gmax?
But anyway, my problem is, even with the tutorials available I haven't figured out to make decay animations: I can make animations that work fine for my purposes in gmax and the model editor, but in-game they are always buggy.
Biggest problem of all: very often the animation doesn't play at all after the unit died, and instead you get just a frozen unit animation ("Stand", etc). Especially if the unit died off-screen, you zoom into a battlefield and there are just a bunch of silent people standing around.
Is there a way to prevent that?
Random simple model with decay and decay flesh animations added as illustration.
Note: I am not using geoset animations on this one, just the base geoset rolling to the ground and lying there, that's enough for my purposes. If it just stayed that way in-game, that would be fine for me, I don't need it to turn into a skeleton. Or is the game unable to properly recognize decay animations unless it is done with geoset animations?
Also, is this something that can be fixed in the model editor or in gmax?
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