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do you mean like angle arena? for that you need to make a variable that is an Real and an array (2) (i am calling mine Player kills) and make the initial value what you want the kills to be i am making mine 50 then you make a trigger that is like
Events
Unit - a unit dies
Conditions
((Triggering unit) is a hero) equal to true
((Triggering unit) belongs to an enemy of player 1 (red)) equal to true
Actionss
Set Player kills [1] = (Players kills [1] -1.00)
then in another trigger do
Events
Game - Player_kills[2] becomes Equal to 0.00
Actions
Player Group - Pick every player in enemies of player (2) Blue and do (actions)
Loop - Actions
Game Defeat (Picked Player) with the message: Defeat!
and for other team :
Events
Unit - a unit dies
Conditions
((Triggering unit) is a hero) equal to true
((Triggering unit) belongs to an enemy of player 2 (blue)) equal to true
Actions
Set Player kills [2] = (Players kills [2] -1.00)
Events
Game - Player_kills[1] becomes Equal to 0.00
Actions
Player Group - Pick every player in enemies of player (1) Red and do (actions)
Loop - Actions
Game Defeat (Picked Player) with the message: Defeat!
and if you want a leader bord i will post that too
thanx but i need ask something? maybe noobish quesitons but i realy dont know.
first Unit - a unit dies
what unit? am i make it for every player.
i have a twoforce ,force 1 and force 2.how can i make varible for all force1 players like?for
Unit - force1players dies
please tell about makin variable.
edit:
leaderboard next step
it's not important but teree is a chooser comes in anime fight, it ask how many die count for victory 25-5-75-100-150.
it would be great but you know they're next steps
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is in Team 1) Equal to True
Then - Actions
Set Kills[0] = Kills[0] + 1
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kills[0] Equal to 50
Then - Actions
Player Group - Pick every Player in Team 2 and do: Player - Defeat (Picked Player)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) is in Team 2) Equal to True
Then - Actions
Set Kills[1] = Kills[1] + 1
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kills[1] Equal to 50
Then - Actions
Player Group - Pick every Player in Team 1 and do: Player - Defeat (Picked Player)
Else - Actions
Else - Actions
Shall do it
//edit:
Needed variables:
* Team 1 & Team 2 /OR/ Team[x] (Player group variable, either you make two of them or one with an array)
* Kills[x] (Integer-variable with an array)
i cant test it:S because my hero choose system have a lot of problems,are you guys have a good hero choose system. my system turn idiot if red goes force 2,and revive not working
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