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Night tavern

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Level 13
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Ordinary evening in a small town.
 

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Level 13
Joined
May 15, 2012
Messages
64
Thank you, Heinvers.
Yeah, work in progress. But i did not even think that pond looks empty.
 
Seeing as it's a WIP here are my thoughts about it:
1. First nice composition.
2. Seeing as it's night you could darken the atmosphere a bit and add stronger light sources where you need them
3. The pond would need 2 or 3 lily pads (I'm obsessed about those, so you can ignore this) or some flower petals.
4. Somehow that canopy on your right bugs the background a bit imo.
5. You could make that unit take up a bit more attention seeing as this is a tavern.
 
Level 14
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Nov 17, 2010
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I love the winding staircase up towards the lit up tower in the background. I don't know why, but that is the part that stood out the most to me. I really like the construction of the buildings and the details in the background with the arches.

I wish I had some constructive criticism, but I'm pretty impressed.
 
Level 11
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Oct 30, 2004
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as veritas im more drawn to the background, the composition of the tower is great, i want to see more of that!

the foreground seems to have some diffrences in scaling though, the person doesnt scale to the furniture or the door, and the lightning seems to be a bit off.
 

fladdermasken

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Level 39
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Apart from the villager that lord_Turin pointed out, the scaling and layout design is really coherent and well done. The fog is also done a lot better than in some of your earlier captures.

The waterplane conflicts too much with the foreground though ― I think you need to go grayer.
 
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