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Nexthit for Spells

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Jul 23, 2010
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I created a Nova-Like ability ragularly with Dummys and damaging with Periodic Event damage to Units in Dummy range, but i want, that a unit can only be damaged by one of the missiles. So kind of a Nexthit or Nextdelay.
I am used to this from modding Diablo, there it worked with a short immunity for this missile Type, wich wouldnt work here. I tried:
Hit only if Is_Already_Hit (Custom Value of unit) [wich is for each unit different] is 0
Hit -> Set Is_Already_Hit (Custom Value of unit) to 1
Wait...
Set Is_Already_Hit (Custom Value of unit) to 0

With a different skill it was possible to make it with an aura that damages the units when they have this buff or with immolation, but that cant work here either.

I could post screens of the skill if necessary, it would be nice to get any solutions soon, for now the skill is a too good boss killer if standing right next to a unit.
 
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