- Joined
- Jul 6, 2009
- Messages
- 889
New problem: Vexorian's JassHelper also stalls on compile error:
Actually, I needed to use Vexorian's JassHelper instead of Cohadar's for now (freakin'
It will work fine when there is no compile error. If I kill the jasshelper.exe process and then 'Show previous errors' in the menu, it will show the errors fine. It just doesn't seem to want to move past the "Found errors, please wait" stage.
I've tried:
- Reinstalling NewGen (using 5d at the moment) and then updating JassHelper
- Changing system locale to English (Australia) from Japanese
- Testing JassHelper on a completely blank map with a syntax error, and it still fails
I'm running Windows 7 Home Premium, the same as my old computer which ran JassHelper fine.
Any help is appreciated.
Actually, I needed to use Vexorian's JassHelper instead of Cohadar's for now (freakin'
for
can't be variable members and order of initialisers) and the stalling error is present with it.It will work fine when there is no compile error. If I kill the jasshelper.exe process and then 'Show previous errors' in the menu, it will show the errors fine. It just doesn't seem to want to move past the "Found errors, please wait" stage.
I've tried:
- Reinstalling NewGen (using 5d at the moment) and then updating JassHelper
- Changing system locale to English (Australia) from Japanese
- Testing JassHelper on a completely blank map with a syntax error, and it still fails
I'm running Windows 7 Home Premium, the same as my old computer which ran JassHelper fine.
Any help is appreciated.
Hi.
Recently I got a new PC and transferred all my Warcraft III related files onto it. However, the NewGen which I moved no longer seems to work. Running the NewGen WE.exe does nothing.
So, I decided to reinstall NewGen and all is fine until I hit save for a map with an error in it. I've isolated the problem script as follows:
When it comes to JassHelper, Cohadar's JassHelper outputs:
It then does nothing and the editor freezes. JassHelper is still functional and responsive though.
It's been irritating me because it has worked fine on my old computer. So, how do I correct this issue with JassHelper stalling and how can I reconfigure my old NewGen from the old PC to work?
Any help is appreciated.[/S]
Recently I got a new PC and transferred all my Warcraft III related files onto it. However, the NewGen which I moved no longer seems to work. Running the NewGen WE.exe does nothing.
So, I decided to reinstall NewGen and all is fine until I hit save for a map with an error in it. I've isolated the problem script as follows:
JASS:
scope PlayerScoreBoard initializer OnInit
globals
Board StatBoard
private integer Seconds = 0
private integer Minutes = 0
private string TimeString
private timer UpdateTimer = CreateTimer()
private unit Team1Unit
private unit Team2Unit
endglobals
private function UpdateTime takes nothing returns nothing
local BoardItem it
if Seconds < 60 then
set Seconds = Seconds + 1
else
set Seconds = 0
set Minutes = Minutes + 1
endif
if Seconds < 10 then
set TimeString = I2S(Minutes) + ":0" + I2S(Seconds)
else
set TimeString = I2S(Minutes) + ":" + I2S(Seconds)
endif
set StatBoard.title = "Statistics - " + TimeString
//
call GroupEnumUnitsSelected(ENUM_GROUP, Player(0), null)
call BJDebugMsg("PRE SELECTIOZN")
set Team1Unit = GroupPickRandomUnit(ENUM_GROUP)
call BJDebugMsg("Selected unit: " + GetUnitName(Team1Unit))
set it = StatBoard[0][1]
set it.text = GetUnitName(Team1Unit)
set it = StatBoard[1][1]
set it.text = R2S(GetUnitMoveSpeed(Team1Unit))
set it = StatBoard[2][1]
set it.text = I2S(GetHeroLevel(Team1Unit))
set it = StatBoard[3][1]
set it.text = R2SW(GetUnitState(Team1Unit, UNIT_STATE_LIFE), 1, 1)) + "/" + R2S(GetUnitState(Team1Unit, UNIT_STATE_MANA))
set it = StatBoard[4][1]
set it.text = OrderId2String(GetUnitCurrentOrder(Team1Unit))
//
endfunction
private function OnInit takes nothing returns nothing
local BoardItem it
local integer i = 0
call TriggerSleepAction(0.)
set StatBoard = Board.create()
set StatBoard.title = "Statistics - 0:00"
set StatBoard.titleColor = 0xFFFFFFFF
set StatBoard.row.count = 4
set StatBoard.col.count = 4
set StatBoard.all.width = 0.03
set it = StatBoard[0][0]
set it.text = "Unit Name"
set it.width = 0.06
set it.color = 0xFFCC00
set i = 0
loop
exitwhen i == 4
set it = StatBoard[0][i]
set it.width = 0.06
call BJDebugMsg(I2S(i))
set i = i + 1
endloop
set it = StatBoard[1][0]
set it.text = "Movement Speed"
set it.width = 0.08
set it.color = 0xFFCC00
set i = 0
loop
exitwhen i > 4
set it = StatBoard[1][i]
set it.width = 0.08
call BJDebugMsg(I2S(i))
set i = i + 1
endloop
set it = StatBoard[2][0]
set it.text = "Level"
set it.width = 0.04
set it.color = 0xFFCC00
set i = 0
loop
exitwhen i > 4
set it = StatBoard[2][i]
set it.width = 0.04
call BJDebugMsg(I2S(i))
set i = i + 1
endloop
set it = StatBoard[3][0]
set it.text = "HP / MP"
set it.width = 0.07
set it.color = 0xFFCC00
set i = 0
loop
exitwhen i > 4
set it = StatBoard[3][i]
set it.width = 0.07
call BJDebugMsg(I2S(i))
set i = i + 1
endloop
set it = StatBoard[4][0]
set it.text = "Current Order"
set it.width = 0.08
set it.color = 0xFFCC00
set i = 0
loop
exitwhen i > 4
set it = StatBoard[4][i]
set it.width = 0.08
call BJDebugMsg(I2S(i))
set i = i + 1
endloop
set StatBoard.visible = true
call TimerStart(UpdateTimer, 1.0, true, function UpdateTime)
endfunction
endscope
When it comes to JassHelper, Cohadar's JassHelper outputs:
thismap --> backups\1.w3x
Loading (sfmpq.dll): OK
Extracting (war3map.j): OK
PREPROCESSING
Loading (cohadarjasshelper\common.j): OK
Loading (cohadarjasshelper\blizzard.j): OK
Importing: OK
Textmacros: OK
Zinc: OK
Libraries & Scopes: OK
STRUCTS
Loading: OK
Modules: OK
Conditional Blocks: OK
Parsing: OK
Verifying: OK
Evaluation:
JASS Exception, please wait...
It then does nothing and the editor freezes. JassHelper is still functional and responsive though.
It's been irritating me because it has worked fine on my old computer. So, how do I correct this issue with JassHelper stalling and how can I reconfigure my old NewGen from the old PC to work?
Any help is appreciated.[/S]
Last edited: