- Joined
- Oct 9, 2016
- Messages
- 49
Hello Guys,Im new to the world editor,i got hooked in after i tried to add some cheat trigger in wc3 meele map,so i decide to pick up a map and start my learning,altho i duno isit legal to do so,the map is old and unprotected,and i did try them on garena on with some friends and also the player on the server,maybe i have done something that is not allowed to without asking the permission from the author,but i have put alot of work into the map and im not sure i should continue or not.I wished to end them map development but i hope to end it with least flaws,so i hope i can get some help here to complete it. Im not very good in english so anything messy or cannot be understand pls let me know.
Problem 1:Zombie pathing
this is a game that has three team at each side,each team has 3 player,they share a base with 3 entrance.They had to build a wall to block the zombies.For each entrance i have set a spawn region with attack move command so the zombie will come equally to each player,since the income is bounty based.The problem is when one of the wall broke,the zombies will swarm thru the hole,causing other players cannot get any income,and this is the issue caused by Attack move into region command,but with the little knowledge i have,I couldn't find a better way to fix this, anyone could suggestion a better solid pathing?
Problem 2:Attack animation causing lag
Im using Pheonix fire as my tower attack projectiles,and i mention they causing Graphics lag,as well as Tank unit that using Mortar team Attack projectiles.Is There anyway to fix it or i have to change their projectile art?
Will custom imported model or Large Art Scale value unit cause lag as well?
Problem 3:Camera Shaking
I've set a trigger that shake the camera,and set a trigger to stop it but it wont work
Sometimes when the zombies approach,they just stuck under the cliff while ignoring the walls because they trying to reach the unit behind the cliff,is there anyway to set the AI prioritize the structure instead of unit?
Problem 1:Zombie pathing
this is a game that has three team at each side,each team has 3 player,they share a base with 3 entrance.They had to build a wall to block the zombies.For each entrance i have set a spawn region with attack move command so the zombie will come equally to each player,since the income is bounty based.The problem is when one of the wall broke,the zombies will swarm thru the hole,causing other players cannot get any income,and this is the issue caused by Attack move into region command,but with the little knowledge i have,I couldn't find a better way to fix this, anyone could suggestion a better solid pathing?
Problem 2:Attack animation causing lag
Im using Pheonix fire as my tower attack projectiles,and i mention they causing Graphics lag,as well as Tank unit that using Mortar team Attack projectiles.Is There anyway to fix it or i have to change their projectile art?
Will custom imported model or Large Art Scale value unit cause lag as well?
Problem 3:Camera Shaking
I've set a trigger that shake the camera,and set a trigger to stop it but it wont work
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Infernal Strike LB
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Events
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Time - Elapsed game time is 1000.00 seconds
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Shake the camera for (Picked player) with magnitude 3.00
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Wait 5.00 seconds
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Camera - Stop swaying/shaking the camera for (Picked player)
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Unit - Create 1 Infernal for Player 10 (Light Blue) at (Random point in LB1 <gen>) facing (Position of Soldier 0004 <gen>)
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Unit - Order (Last created unit) to Attack-Move To (Center of LB1A <gen>)
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Unit - Create 1 Infernal for Player 10 (Light Blue) at (Random point in LB2 <gen>) facing (Position of Soldier 0004 <gen>)
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Unit - Order (Last created unit) to Attack-Move To (Center of LB2A <gen>)
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Unit - Create 1 Infernal for Player 10 (Light Blue) at (Random point in LB3 <gen>) facing (Position of Soldier 0004 <gen>)
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Unit - Order (Last created unit) to Attack-Move To (Center of LB3A <gen>)
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Sometimes when the zombies approach,they just stuck under the cliff while ignoring the walls because they trying to reach the unit behind the cliff,is there anyway to set the AI prioritize the structure instead of unit?
Attachments
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