for those of you that havent already played Dragon Warrior Monsters by Enix (released back in 99 or 2000 for gameboy color) here's the storyline:
Terry wakes up one night to watch his older sister (the only thing that means anything in his life) get dragged into a portal by some mysterious creature. a few minutes later another creature reveals himself to Terry as Watabou, who claims that Terrys sister was dragged to another dimension to be trained as a monster breeder by Warabou (Watabou's evil brother)
OUR story takes place along the same time period, where the breeders from different areas of the world breed and pit their monsters against rival areas.
for simplicity sake our story will almost exactly follow the trials of Terry, including The Kingdom of Great Tree (which unfortunately right now looks like a misshapen cliffside), 215 unique monsters to control (including boss monsters if you follow the storyline, most boss monsters only available through breeding), 154 unique spells for those monsters (base of 3 plus any learned by their "parents"), 33 items, and a unique male/female breeding system as there was in the origional game. 3 monsters at a time for each trainer and as of right now there will be 9 player slots. the "map" per-say is actually comprised battling areas(advanced fff style), the Kingdom of Great Tree (which is actually insanely huge for many players standards), and the "adventure" section for randomized mapping for a new experience every run into another portal.
right now I've completed to the best of my abilities the terrain, the remaining 5% for extra space i may deem necessary later on. I've already chosen many models for many units. and already have set out on notepad the entire 46225 possible combinations for the breeding of monsters. (it may seem like alot but it really is not.)
plan of action:
1.place units into game, even without their custom models as of yet.
2.place the leveling/stat system for the monsters
3.place the customized spells and attach those spells with the proper units
4.begin placing random map sections into play for use in beta releases (possibly a beta release once this is completed?)
5.place the breeding system (as i noted i have already completed the charts, just need to actually put them into play)
6.set up the saving and loading code. please understand that though i understand codes and how they work quite well, it may take a few tries before i get a code under 30 or 35 digits (you cant imagine how much information is being poured into them)
7.once this is done to satisfaction i will then begin involving the storyline to the quests, while any chance i get I'll collect more randomized maps for use in the game.
i plan to finish with at very least 30 or 40 different maps playable. each layer to the adventures is a seperate map, and even though you get the same map 2 times when seen in different sections it will have different appearances.
i would like to thank -Raptor right now for the Dynamic Tilesets idea and map he presented for me to study, it has been of great help.
and i would like to also thank many of the people that have submitted the models to WC3s, without them this would just be generally regarded as another Pokemon (god forbid anyone that thinks that...though they do share some qualities)
Want to help? PM me or send a message to any of the messengers listed in my profile. Bnet East TFT account: Minkorok I've been working on this map instead of playing for the last few days (yeah i got the terrain and 80% of the ideas done just today) and i plan to continue as such until at very least a beta is released, when i can see what kind of population it recieves from Bnet, so I'll be on my messengers if I'm not asleep or at work.
Any questions? Comments? oh who am i kidding no one reads this far down anyways.
Terry wakes up one night to watch his older sister (the only thing that means anything in his life) get dragged into a portal by some mysterious creature. a few minutes later another creature reveals himself to Terry as Watabou, who claims that Terrys sister was dragged to another dimension to be trained as a monster breeder by Warabou (Watabou's evil brother)
OUR story takes place along the same time period, where the breeders from different areas of the world breed and pit their monsters against rival areas.
for simplicity sake our story will almost exactly follow the trials of Terry, including The Kingdom of Great Tree (which unfortunately right now looks like a misshapen cliffside), 215 unique monsters to control (including boss monsters if you follow the storyline, most boss monsters only available through breeding), 154 unique spells for those monsters (base of 3 plus any learned by their "parents"), 33 items, and a unique male/female breeding system as there was in the origional game. 3 monsters at a time for each trainer and as of right now there will be 9 player slots. the "map" per-say is actually comprised battling areas(advanced fff style), the Kingdom of Great Tree (which is actually insanely huge for many players standards), and the "adventure" section for randomized mapping for a new experience every run into another portal.
right now I've completed to the best of my abilities the terrain, the remaining 5% for extra space i may deem necessary later on. I've already chosen many models for many units. and already have set out on notepad the entire 46225 possible combinations for the breeding of monsters. (it may seem like alot but it really is not.)
plan of action:
1.place units into game, even without their custom models as of yet.
2.place the leveling/stat system for the monsters
3.place the customized spells and attach those spells with the proper units
4.begin placing random map sections into play for use in beta releases (possibly a beta release once this is completed?)
5.place the breeding system (as i noted i have already completed the charts, just need to actually put them into play)
6.set up the saving and loading code. please understand that though i understand codes and how they work quite well, it may take a few tries before i get a code under 30 or 35 digits (you cant imagine how much information is being poured into them)
7.once this is done to satisfaction i will then begin involving the storyline to the quests, while any chance i get I'll collect more randomized maps for use in the game.
i plan to finish with at very least 30 or 40 different maps playable. each layer to the adventures is a seperate map, and even though you get the same map 2 times when seen in different sections it will have different appearances.
i would like to thank -Raptor right now for the Dynamic Tilesets idea and map he presented for me to study, it has been of great help.
and i would like to also thank many of the people that have submitted the models to WC3s, without them this would just be generally regarded as another Pokemon (god forbid anyone that thinks that...though they do share some qualities)
Want to help? PM me or send a message to any of the messengers listed in my profile. Bnet East TFT account: Minkorok I've been working on this map instead of playing for the last few days (yeah i got the terrain and 80% of the ideas done just today) and i plan to continue as such until at very least a beta is released, when i can see what kind of population it recieves from Bnet, so I'll be on my messengers if I'm not asleep or at work.
Any questions? Comments? oh who am i kidding no one reads this far down anyways.