- Joined
- May 21, 2006
- Messages
- 323
Hey guys I need your help if that is possible. I never was able to handle these Code generator save/Load systems in Multiplayer maps on Bnet,because I was always too lazy to write these codes down or check them up in the .txt data.
All Gamecache experts will know that all data is stored as Label in Category in Gamecache
So I created a system, where I simply use the Name of the Player as a part of the Category.
So as a player on Bnet you only have to type the message -load for example or trigger a button and your character will be loaded, without typing an 25 character code.
It works really good on my map, but I don´t know how it would work in Bnet
Can anyone make some predictions if this function would work?
Thx for answers
All Gamecache experts will know that all data is stored as Label in Category in Gamecache
So I created a system, where I simply use the Name of the Player as a part of the Category.
So as a player on Bnet you only have to type the message -load for example or trigger a button and your character will be loaded, without typing an 25 character code.
It works really good on my map, but I don´t know how it would work in Bnet
Can anyone make some predictions if this function would work?
Thx for answers