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New Generic Terrain

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Level 5
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More screenshots from my map...
 

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Level 25
Joined
Mar 25, 2004
Messages
4,880
Very nice terrain. I really like the structure you made and the bridged area by the river. However, there are some flaws in your terrain which need to be fixed and can be done quite easily.

First, you have good height/hill variation, however, it is used excessively on roads. In a way its a good thing, but you need to smooth out the road a bit by making the hills smoother (Less pointy) and this can be done by making hills bigger or smaller, but keeping its surrounding hills leveled with it almost to keep the realism and smoothness of the hills good. It'd look dumb to have a large hill in the middle of the road, the rest of it being flat and in some areas bumpy. Personally, I dislike bumpy roads. Make it more smooth, and I don't mean to do this by using the smooth tool: That'll just ruin it more. Instead, manually raise and lower hills where necessary slightly to make the pointy edges of hills look smoother. Don't make the hill compeletely flat, though.

Second, your forests need more density. What do I mean? Well your forests have good tree variety which keeps eliminates repetitivity of the use of the same trees. However, to help keep the detail of your forests strong and vivid, I highly recommend that you take advantage of the environmental doodads such as Shrubs and other bushy doodads. Do not place them everywhere and cover the whole tileset, but don't place just one here and then one far away, etc. Keep them close and low. If shrubs ever get taller than trees, that's when you know something is wrong. :p
Giving forests a lot of detail with variated trees that blend and a good amount of environment within the forest will make the forests feel more alive and real.

Hope this advice helps. It's the best I can give.

~Craka_J
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Off-Topic: Good to see you back in action Craka!

I'll add one little thing to Craka's review. Add a better fog. A light blue usually is good, or a gray. They seem to go best with multiple terrains.
 
Level 12
Joined
Jul 26, 2007
Messages
164
Looks very nice, sort of ancient greek. Unfortunately, in the background the terrain looks quite blant and in the end cut off. Maybe you already did it, but i would suggest to make a sky, improve the map borders (by height; etc.) and keep craka's advices in mind.
btw, are those platforms walkable?
 
Level 5
Joined
Sep 27, 2007
Messages
46
Yeah I still haven't finished terraining the entire map, those empty areas are filled in now, and the entire map border is covered by something, it doesn't just cut off. I've been submitting the screen shots as I've been working on the map, so that region still wasn't finished when I submitted these.

Kallimachos said:
are those platforms walkable?
Yes the platforms are walkable, after init the shops and npcs are added to it. It's a little temple outside of one of the towns.

I'll definitely smooth out some of those points. I also tinted down the columns and added a grey fog. Thanks guys.
 
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