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Neutral Unit responding to player's clicks

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you could make a trigger like
Events
-player 1 selects a unit
Condition
-triggering unit equal to (the unit you want)
Action
-Play sound (The sound you want)
 
Last edited:
or this:
  • Event:
    • Unit x is selected
  • Actions:
    • Set Chance to random number between 1 and 100
      • If\Then\Else
        • Conditions:
          • Chance less than or equal to 50
          • Loop:
            • Sound - Play Sound
      • If\Then\Else
        • Conditions:
          • Chance greater than or equal to 51
          • Loop:
            • Sound - Play Sound 2
so it will have a 50% chance to play one sound and 50% chance to play another sound
 
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