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The neutral passive unit is not taking up a player slot. It's a 12 player game so there is no slot for them. All I am asking is, if I can set a trigger to tell a neutral passive unit to 'perform this ability'. So far, the only abilities they will perform, are passive abilities. I ask here because I want to know if triggers can help.
I just want the neutral passive units to start casting my custom skills (which are not passive skills). Neutral Hostile will, but so far not neutral passive. I just want to either have the AI randomly cast spells towards enemies, or know if there is a trigger I could do something like 'use this ability on this target' or 'cast this ability every 5 seconds'
That was somewhat helpful, thank you. But its not actually my real problem, now that I know the situation:
I'm ordering two neutral hostiles to fight two neutral passives. They are duking each other out. I'd like for them to throw spells at each other too. But unfortunately they only attack and not do spells automatically.
In that case I should order them to cast an ability on each other. Unfortunately I do not know how to do this with CUSTOM abilities. I want them to throw custom abilities at each other, not pre-existing wc3 orders. How do I do this? Please excuse me for any stupidity.
custom abilities use the pre-existing wc3 orders. If your ability is based on the storm bolt ability, you have to cast "Mountain King - Storm Bolt". Channel is an ability that has a customisable order ID, in case you have multiple abilities based on the same one on one unit.
I have a similar problem on my map except on my map the cpu units aren't neutral players they are actual colors. I gave my units abilities to just throw at each other, but the only spell I see them casting is Inner Fire. I need them to also cast Banish which I didn't think they would cast, but I thought they would definitely be casting rejuv, but they don't.
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