I got a problem spawning neutrals...
I used a triger like this :
Goliath A(name of triger)
Events
-Every 35 seconds of game time
Conditions
Actions
-If ((region 000<gen>contains Goliath A 0002 <gen>)Equal to true) Then do (do nothing) else do ( Unit - Create 1 Goliath A for Neutral Hostille at ( Center of Region 000 <gen>) facing 90.00 degrees)
....
And what happened was that after the creep is killed it respawns after 35 second like normal, but then after the 1st time it started to spawn every 35 seconds no matter if hes alive or dead.
THX in advance
I used a triger like this :
Goliath A(name of triger)
Events
-Every 35 seconds of game time
Conditions
Actions
-If ((region 000<gen>contains Goliath A 0002 <gen>)Equal to true) Then do (do nothing) else do ( Unit - Create 1 Goliath A for Neutral Hostille at ( Center of Region 000 <gen>) facing 90.00 degrees)
....
And what happened was that after the creep is killed it respawns after 35 second like normal, but then after the 1st time it started to spawn every 35 seconds no matter if hes alive or dead.
THX in advance