- Joined
- Aug 31, 2014
- Messages
- 137
Lets learn about Negive Values shall we? now some may work some might not work but theres a lot you can do to make a more unqiue gameplay. Some may help so you don't have to use gui,jass,vjass, just using your creativdy will get you some place better
What could go wrong? As bizzard warns some negive values can cause crashes and weird bugs.
What it can do for you? As stated in the first sentence it could make for less trigger work.
Heres some abilitys that you can use negive values and can change the way you see them and how they work
Rejuvenation. You can give this a negive value in healing field and mana field to make a dot instead of a heal like for a warlock spell corruption and much more so you don't have to use soul fire or something that silances a target. Yes you could just use triggers but this may be a more effect way to change things up and if you want you can also trigger addional damage based on what you want or feel.
Phoxie Fire. This can only be used on intial damage damage over time will not work. Can be used to make a passive heal. For a healing totem a hero of some sort change then effects and buffs and give it more of healing look or even a imp for a burning heal that heals once then deals damage such as the one in wow must set targetable to friend/ally(then whatever you need else)
Inner Fire. Can use this to make a negive degrading Heath regen armor even damage.
Endurance aura, can be used to lessen the speed around units and attack speed.
Unholy aura. Can make a percanty or point value loss of heath reg.
soul burn. Can be used to grant attack damage, but also be used to deal damage to the unit kinda like unholy frezy but with out attack speed increase.
more to come
This is still in the testing phase and more will be added to the list give a comment below and test around to see what we can do to better the gameplay with fewer triggers.
What could go wrong? As bizzard warns some negive values can cause crashes and weird bugs.
What it can do for you? As stated in the first sentence it could make for less trigger work.
Heres some abilitys that you can use negive values and can change the way you see them and how they work
Rejuvenation. You can give this a negive value in healing field and mana field to make a dot instead of a heal like for a warlock spell corruption and much more so you don't have to use soul fire or something that silances a target. Yes you could just use triggers but this may be a more effect way to change things up and if you want you can also trigger addional damage based on what you want or feel.
Phoxie Fire. This can only be used on intial damage damage over time will not work. Can be used to make a passive heal. For a healing totem a hero of some sort change then effects and buffs and give it more of healing look or even a imp for a burning heal that heals once then deals damage such as the one in wow must set targetable to friend/ally(then whatever you need else)
Inner Fire. Can use this to make a negive degrading Heath regen armor even damage.
Endurance aura, can be used to lessen the speed around units and attack speed.
Unholy aura. Can make a percanty or point value loss of heath reg.
soul burn. Can be used to grant attack damage, but also be used to deal damage to the unit kinda like unholy frezy but with out attack speed increase.
more to come
This is still in the testing phase and more will be added to the list give a comment below and test around to see what we can do to better the gameplay with fewer triggers.
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