I was looking at this great tutorial here about manipulating special effects and I really wanted to implement one of these things into my map. The instructions are simple and I followed them but it simply did nothing. I was wondering if I was missing something or perhaps if this is no longer something that can be accomplished with simply object editor fields, and if not, how would I accomplish it?
Basically what I was trying to do was make the orientation of a unit to negative 90, so it would be always horizontally aligned, and then change the units model to a tome of retraining to make a beam sort of effect. However, this method does not change the units orientation, it simply sticks straight up.
I've also tried to do this with special effects instead of a dummy unit, but the same issue occurred. I set the pitch, yaw, and roll of the SE through triggers and still it was just straight up, as normal. The SE was set to spawn at point, not on unit, so I see no reason why it wouldn't work :/
Can anyone help?
Basically what I was trying to do was make the orientation of a unit to negative 90, so it would be always horizontally aligned, and then change the units model to a tome of retraining to make a beam sort of effect. However, this method does not change the units orientation, it simply sticks straight up.
I've also tried to do this with special effects instead of a dummy unit, but the same issue occurred. I set the pitch, yaw, and roll of the SE through triggers and still it was just straight up, as normal. The SE was set to spawn at point, not on unit, so I see no reason why it wouldn't work :/
Can anyone help?