The model is made by me by geo merging few doodads to serve as undead range. However it crashes the wc3 
Since I am not a modeller this can be rather considered as a complete model request though!
There are three targets to achieve (Completing any one will also be appreciated):
Primary:
-Fix the model so that it does not crash wc3 (basically debugging)
Secondary:
-Add Undead anims (Birth,Death,Decay,Stand Work)
Tertiary:
Skin being used is ingame texture. I don't know how to UVW wrap.
-Remap texture to use ingame textures
(Used Texture Paths: Buildings\Undead\GargoyleSpire\GargoyleSpire.blp; & Buildings\Undead\Graveyard\Graveyard.blp)
-Rewrap Doodads to look more like Undead building (rather than a geo-merge)
Link to model:
Range.mdx
Any link that contains tutorials will also do!
Thanks in advance for any help!
Since I am not a modeller this can be rather considered as a complete model request though!
There are three targets to achieve (Completing any one will also be appreciated):
Primary:
-Fix the model so that it does not crash wc3 (basically debugging)
Secondary:
-Add Undead anims (Birth,Death,Decay,Stand Work)
Tertiary:
Skin being used is ingame texture. I don't know how to UVW wrap.
-Remap texture to use ingame textures
(Used Texture Paths: Buildings\Undead\GargoyleSpire\GargoyleSpire.blp; & Buildings\Undead\Graveyard\Graveyard.blp)
-Rewrap Doodads to look more like Undead building (rather than a geo-merge)
Link to model:
Range.mdx
Any link that contains tutorials will also do!
Thanks in advance for any help!
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