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Simple Model Edit

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N41

N41

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This is one more request from my side. However I think this supposedly is simpler than rest.

Have attached two model files. I need to geomerge them such that the skull is floating in the center of the building.

The Skull should be visible only in Stand, Stand Work, and Portrait anims and NOT in Birth, Death, Decay.

Also I added Particle Emitter using Magos but I want those emitters only in Stand, Stand Work, Portrait anims and NOT in Birth, Death, Decay anims.

Tutorial to particle emitter for specific anims will do.. whereas i have already tried geo-merge and the model crashes and also the skull is visible throughout :(
 

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N41

N41

Level 7
Joined
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Messages
148
I already have posted number of threads (4 to be specific) as requests so without increasing them further just putting it here. You can take your time to complete above request or link me to tutorials. Anyway need to know just a little thing.

How do you remove the ghostly thing that ascends in dissipate anim of Death Knight model. One way is to replace the undead dissipate model. But I cannot replace the undead dissipate model coz i need it for other models like Crypt Lord etc.
 

ILH

ILH

Model Reviewer
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You can request simple model edits here
http://www.hiveworkshop.com/forums/requests-341/simple-model-workshop-230585/
Learning particle emitters
http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/making-effects-magos-35101/

How do you remove the ghostly thing that ascends in dissipate anim of Death Knight model. One way is to replace the undead dissipate model. But I cannot replace the undead dissipate model coz i need it for other models like Crypt Lord etc.

Remove the Event Object node containing the Spawn Effect
It's named "SPNxUDIS", SPN = Spawn Effect and UDIS is the code for the effect, which listed in Splats/SpawnData.slk
 

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N41

N41

Level 7
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I'll remember that here on.
Thanks for that. I am needing this a lot.
Remove the Event Object node containing the Spawn Effect
It's named "SPNxUDIS", SPN = Spawn Effect and UDIS is the code for the effect, which listed in Splats/SpawnData.slk
This does a long pending work so thanks!
 
You forgot to set the visibility of the birth animation (an attachment) to be only visible on certain frames.

Go to the Node Manager in Magos and find the birth animation attachment. In this model, it's BirthLink. Open the attachment then select Visibility.

The model has:

0:1

This means that when a sequence uses frame 0, the attachment is set to 1 (true) and is visible, and will continue to do so until it reaches a frame (used by the same anim) set to 0 (false)...which it doesn't because there is no frame set to 0.

The model has the following animations and frames used:

Birth 3333 - 63333
Death 150000 - 150833
Decay 166667 - 226667
Portrait 143333 - 146667
Stand 130000 - 133333
Stand Work 136667 - 140000

Since the attachment is a birth animation/model, it is needed to appear on the Birth anim and disappear on everything else. The visibility of the attachment should be set to this:

3333: 1
130000: 0
136667: 0
143333: 0
150000: 0
166667: 0


130000: 0
136667: 0
143333: 0
150000: 0
166667: 0

Since the default visibility of the attachment is 1 (true/visible), but it is better to just do the first one so you can keep track of what's visible more easily.


Sohowdoesthiswork? When an anim uses the frame 3333, its visibility will be set to 1, meaning it's visible and will do so until it comes across a frame set to 0. The birth anim starts from 3333 and ends in 63333. The next frame after 3333 that we set is 130000, which the birth anim doesn't come across. This means that from 3333 to 63333 of the birth anim, the attachment/model is set to 1 and is visible.

Attached is a fixed model.

ps. I honestly don't know if those 0s and 1s represent false and true. I think it's possible to set it to other numbers but I don't know what will happen.
 

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N41

N41

Level 7
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The "event tracker" need to have the frame as a number. So in this case "3333", since that is when the birth animation starts.
You forgot to set the visibility of the birth animation (an attachment) to be only visible on certain frames.

Go to the Node Manager in Magos and find the birth animation attachment. In this model, it's BirthLink. Open the attachment then select Visibility.

The model has:

0:1

This means that when a sequence uses frame 0, the attachment is set to 1 (true) and is visible, and will continue to do so until it reaches a frame (used by the same anim) set to 0 (false)...which it doesn't because there is no frame set to 0.

The model has the following animations and frames used:

Birth 3333 - 63333
Death 150000 - 150833
Decay 166667 - 226667
Portrait 143333 - 146667
Stand 130000 - 133333
Stand Work 136667 - 140000

Since the attachment is a birth animation/model, it is needed to appear on the Birth anim and disappear on everything else. The visibility of the attachment should be set to this:

3333: 1
130000: 0
136667: 0
143333: 0
150000: 0
166667: 0


130000: 0
136667: 0
143333: 0
150000: 0
166667: 0

Since the default visibility of the attachment is 1 (true/visible), but it is better to just do the first one so you can keep track of what's visible more easily.


Sohowdoesthiswork? When an anim uses the frame 3333, its visibility will be set to 1, meaning it's visible and will do so until it comes across a frame set to 0. The birth anim starts from 3333 and ends in 63333. The next frame after 3333 that we set is 130000, which the birth anim doesn't come across. This means that from 3333 to 63333 of the birth anim, the attachment/model is set to 1 and is visible.

Attached is a fixed model.

ps. I honestly don't know if those 0s and 1s represent false and true. I think it's possible to set it to other numbers but I don't know what will happen.
Thanks Guys..:thumbs_up:
BTW model credits to ILH
 
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