- Joined
- Dec 2, 2016
- Messages
- 733
So this was never an issue in the past since we had host bots (We had host bot admins for this game) As well as a database for bans. But now that; that is going to be gone.
In this game we have a rule that you cannot trap the main heroes with structures blocking them into an area/base until 18 minutes into the game.
There is teleport items you can buy but they are not ideal for your money buying them early (since there are many other items that you need first)
People respected these rules but there's no telling what will happen now with games being hosted by anyone and there not being any real admins in game to monitor these actives. So I need to develop a system to detect if the main hero's have become trapped or their escape route is blocked before that time period (18 minutes)
The game is vampirism fire. For those that don't know the game, it's a cat and mouse type game. Two vampires (Main hero's) 10 human players. The idea of the game is vampires attack bases to get gold and want to kill all humans. Humans want to further their base keep vampires out and eventually "smite them with end game towers"
This image is a normal scenario where vampires are attacking a base and there exit out is clear.
Screenshot - b250de51de558543710179f2d086477c - Gyazo
This image is the same scenario but the human the vampires were attacking decided to trap them inside.
Screenshot - 92c769bbe10a7971ebf175c578ea3a16 - Gyazo
Do you guys have any ideas how I can go about a good system to fix this issue? There is a teleport rod item in the game, but giving it to them for free really screws up a lot of stuff in the game and isn't exactly ideal. Basically I need to detect if they've been trapped by any objects blocking their exit and detonate them or refund them to the human player.
In this game we have a rule that you cannot trap the main heroes with structures blocking them into an area/base until 18 minutes into the game.
There is teleport items you can buy but they are not ideal for your money buying them early (since there are many other items that you need first)
People respected these rules but there's no telling what will happen now with games being hosted by anyone and there not being any real admins in game to monitor these actives. So I need to develop a system to detect if the main hero's have become trapped or their escape route is blocked before that time period (18 minutes)
The game is vampirism fire. For those that don't know the game, it's a cat and mouse type game. Two vampires (Main hero's) 10 human players. The idea of the game is vampires attack bases to get gold and want to kill all humans. Humans want to further their base keep vampires out and eventually "smite them with end game towers"
This image is a normal scenario where vampires are attacking a base and there exit out is clear.
Screenshot - b250de51de558543710179f2d086477c - Gyazo
This image is the same scenario but the human the vampires were attacking decided to trap them inside.
Screenshot - 92c769bbe10a7971ebf175c578ea3a16 - Gyazo
Do you guys have any ideas how I can go about a good system to fix this issue? There is a teleport rod item in the game, but giving it to them for free really screws up a lot of stuff in the game and isn't exactly ideal. Basically I need to detect if they've been trapped by any objects blocking their exit and detonate them or refund them to the human player.