Hi
I'm wondering if you guys know of a better way to put this together. Or have any tips to improve it.
So i began with creating a dummy from a gobiln zapper gave him flying and adjusted the speed and height and changed the model(I know the zapper isn't using his kaboom spell because im orderin him to attack, I haven't fixed that yet).
Is there a better way? Coz im fazing the problem with the speed of the unit being to slow 522 is not enough. I'm using a dummy only because I want the ground to burn in its wake.
And to make the ground to damage units moving over it I'm going to create additional dummys that will spawn on the fireball dummys locations as it moves forward. these dummys I will put some form of AOE on(I haven't put in timers or stuff that will remove the effects coz I don't know how to do it yet, I'm kinda grasping in the dark here).
In a better way. Eternally grateful for help. Feel free to point out any errors and correct me.
I'm wondering if you guys know of a better way to put this together. Or have any tips to improve it.
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Fireball
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Events
- Unit - Hero (Mage)<gen> Beins casting an ability
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Conditions
- (Ability being cast) Equal to Q (Mage))
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Actions
- Trigger - Turn off(This trigger)
- Unit create 1 Fireball for Player 1 (Red) at (Position of (Triggering unit)) facing (Facing of(Triggering unit)) degrees
- Unit - Order (Last created unit) to Attack(Target unit of ability being cast)
- Special Effect - Create a special effect at(position of(Last created unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
- Wait 0.25 seconds
- Special Effect - Create a special effect at(position of(Last created unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
- Wait 0.25 seconds
- Special Effect - Create a special effect at(position of(Last created unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
- Wait 0.25 seconds
- Special Effect - Create a special effect at(position of(Last created unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
- Wait 0.25 seconds
- Trigger - Turn on(This trigger)
-
Events
So i began with creating a dummy from a gobiln zapper gave him flying and adjusted the speed and height and changed the model(I know the zapper isn't using his kaboom spell because im orderin him to attack, I haven't fixed that yet).
Is there a better way? Coz im fazing the problem with the speed of the unit being to slow 522 is not enough. I'm using a dummy only because I want the ground to burn in its wake.
And to make the ground to damage units moving over it I'm going to create additional dummys that will spawn on the fireball dummys locations as it moves forward. these dummys I will put some form of AOE on(I haven't put in timers or stuff that will remove the effects coz I don't know how to do it yet, I'm kinda grasping in the dark here).
In a better way. Eternally grateful for help. Feel free to point out any errors and correct me.