In my competitive shooter-based map featuring Archers and Marines, I need someone to help me to where projectiles (based off Carrion Swarm) cannot pass through walls. It can be extremely cheap, gameplay-wise, when a player is on the other side of a wall and your projectile just so happens to hit them and they die. It doesn't make sense for arrows/bullets to be moving past walls.
Or, if there is already a system on Hive (I've not been able to find) with a system like this I can implement into my map, please provide a link. Otherwise, I need help. This needs to be a leak-free system as much possible if it involves dummy units, etc.
Thank You in advance to anyone who can help me on this.
Or, if there is already a system on Hive (I've not been able to find) with a system like this I can implement into my map, please provide a link. Otherwise, I need help. This needs to be a leak-free system as much possible if it involves dummy units, etc.
Thank You in advance to anyone who can help me on this.