- Joined
- Oct 3, 2015
- Messages
- 73
Howdy!
I'm not entirely sure this is an appropriate post for this site, but I have an idea for a role playing LOTR game that takes place anywhere between the second and fourth ages and I was hoping I could get some alternate history and general game ideas from y'all to fill in the choices and enhance the role play. I've been searching across the Internet for alternate history ideas as well. The game is going to be a mixture between the strategy and mechanics of Total War and Civ 5 Rhye's and Fall of Civilization, with the immersion and customization of D&D. It's based in large part on Europe at War.
Each player will control a faction in Middle Earth depending on the scenario chosen. These factions will each have unique paths they can follow that lead in several different directions. There will be certain, unavoidable events that occur as well as random ones throughout the timeline and events from events that advance the plot. How one reacts to these events will decide the fate of one's nation. I want to have a web of events players can get lost in. It's ambitious given my skill level, but I have lots of time on my hands.
Just for background info, here are some of the game's concepts I have so far:
Central to the game. Determines whether a kingdom is thriving or collapsing. Affected by government; favor with kingdom's population; relations with other countries;
Politics will be a major element of this game. They'll be based in large part on Civ 5. Large nations can gain favor over city-states and have them become their vassals if favor reaches a certain threshold.
I want as close to total immersion as I can get. That means weather, natural disasters, random events, civil unrest, trade, refugees, etc...
I'm not sure exactly how I'm going to implement it, but there will be a counter system involving: axemen, swordsmen, spearmen, cavalry, and archers, countering each other in that order. I'm also considering going Total War style and only having a few units on the map denoting armies. This would reduce lag a lot. The battles would be fought in designated areas, each suited to certain terrain and weather.
The only heroes a player will be able to control is the king/sovereign. This will allow much of the events of Middle Earth to occur, but also add some variability to the timeline events. Choices set before the king would be prompted from certain events. Each choice has a different outcome and a chance die associated with it. If a player is destroyed completely, he can take control of an NPC country, or try to stick it out as a government in exile.
Also, if I can get the AI to work well enough, as a new country arises (Rohan, for instance), a player can have the option to take control of it (thank you Rhye's and Fall).
I hope to create a functioning AI. The AI would be capable of limited, simple actions, such as forming alliances or trading. The AI will also be able to fight adequately in battle, knowing all the counters. Of course, I have no idea how to do this; I saw a tutorial on it, but I'll probably need help regardless.
2nd Age - Starts right before Ar-Pharazon attacks Valinor
3rd Age - Begins at the beginning of the 3rd Age after Isildur claims the One Ring
Shadow of Angmar - Starts with the break up of Arnor
Hobbit - Set right before the events of the Hobbit.
War of the Ring - Set right before the events of the first movie.
4th Age (sounds boring compared to the others, but what the hell) - Takes place after the War of the Ring. Freestyle RP.
These are by no means set in stone, but there will be something like 9 that are predetermined, and 3 that can be chosen in game. The predetermined ones depend on the mode chosen.
I have a long list of ideas already, here are a few:
Pretty much anywhere an important decision is made, I want at least one other alternate history path. If you have any comments or anything to add, please don't hesitate to do so. I understand this can get very complicated and convoluted, and that's precisely what I intend.
I'm not entirely sure this is an appropriate post for this site, but I have an idea for a role playing LOTR game that takes place anywhere between the second and fourth ages and I was hoping I could get some alternate history and general game ideas from y'all to fill in the choices and enhance the role play. I've been searching across the Internet for alternate history ideas as well. The game is going to be a mixture between the strategy and mechanics of Total War and Civ 5 Rhye's and Fall of Civilization, with the immersion and customization of D&D. It's based in large part on Europe at War.
Each player will control a faction in Middle Earth depending on the scenario chosen. These factions will each have unique paths they can follow that lead in several different directions. There will be certain, unavoidable events that occur as well as random ones throughout the timeline and events from events that advance the plot. How one reacts to these events will decide the fate of one's nation. I want to have a web of events players can get lost in. It's ambitious given my skill level, but I have lots of time on my hands.
Just for background info, here are some of the game's concepts I have so far:
Central to the game. Determines whether a kingdom is thriving or collapsing. Affected by government; favor with kingdom's population; relations with other countries;
Politics will be a major element of this game. They'll be based in large part on Civ 5. Large nations can gain favor over city-states and have them become their vassals if favor reaches a certain threshold.
I want as close to total immersion as I can get. That means weather, natural disasters, random events, civil unrest, trade, refugees, etc...
I'm not sure exactly how I'm going to implement it, but there will be a counter system involving: axemen, swordsmen, spearmen, cavalry, and archers, countering each other in that order. I'm also considering going Total War style and only having a few units on the map denoting armies. This would reduce lag a lot. The battles would be fought in designated areas, each suited to certain terrain and weather.
The only heroes a player will be able to control is the king/sovereign. This will allow much of the events of Middle Earth to occur, but also add some variability to the timeline events. Choices set before the king would be prompted from certain events. Each choice has a different outcome and a chance die associated with it. If a player is destroyed completely, he can take control of an NPC country, or try to stick it out as a government in exile.
Also, if I can get the AI to work well enough, as a new country arises (Rohan, for instance), a player can have the option to take control of it (thank you Rhye's and Fall).
I hope to create a functioning AI. The AI would be capable of limited, simple actions, such as forming alliances or trading. The AI will also be able to fight adequately in battle, knowing all the counters. Of course, I have no idea how to do this; I saw a tutorial on it, but I'll probably need help regardless.
2nd Age - Starts right before Ar-Pharazon attacks Valinor
3rd Age - Begins at the beginning of the 3rd Age after Isildur claims the One Ring
Shadow of Angmar - Starts with the break up of Arnor
Hobbit - Set right before the events of the Hobbit.
War of the Ring - Set right before the events of the first movie.
4th Age (sounds boring compared to the others, but what the hell) - Takes place after the War of the Ring. Freestyle RP.
These are by no means set in stone, but there will be something like 9 that are predetermined, and 3 that can be chosen in game. The predetermined ones depend on the mode chosen.
- Gondor/Numenor
- Arnor/Rohan
- Umbar and Harad
- Mordor/Angmar/Dol Guldur
- Mirkwood elves
- Lindon/Lorien
- Durin's Folk/Iron Hills/Blue Mountains
I have a long list of ideas already, here are a few:
- chance to prevent sinking of Numenor
- (uncharacteristic) Elrond can (try to) kill Isildur to (try to) destroy the ring, setting off a war between men and elves
- pretty much any character that takes the ring will be corrupted - Khazad-Dum dwarves can choose to dig deeper and risk unearthing Durin's Bane or pursue other avenues of profit and experience an economic depression.
- Bilbo can decide to stay in the Shire and not give the ring to Frodo, allowing it to instead slowly corrupt him further
- Lindon elves can choose whom to give Narya to, or not to give it at all, causing important consequences
Pretty much anywhere an important decision is made, I want at least one other alternate history path. If you have any comments or anything to add, please don't hesitate to do so. I understand this can get very complicated and convoluted, and that's precisely what I intend.
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