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need items and hero ideas

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Level 11
Joined
Jul 9, 2009
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927
yeah i replaced it but where should i put the disbtn?
i tried and it just came out with a green box..
D:
I put the icon as PASSwordstrike.blp
but where should i put the DISBTNSwordstrike.blp
??
cos theres Art Icon-Normal,Art Icon-Research And art Icon-Turn off
where should i put the disbtn there?
 
Level 11
Joined
Jul 9, 2009
Messages
927
hmmm now i know!!
thanks XD i shoud put the path as replaceable textures,
TY
+REP
 
okay, i noticed the tileset is ice so here:

(icon would be the normal tuskarr icon)
Mokosh - Tuskarr Defender
Range: 120 | Move Speed: 290
Primary: STR
Str: 20 + 2.2 | Agi: 18 + 2.2 | Int: 15 + 1.8
Damage: 48 - 55 | HP: 530 | Mana: 195
HP Regen: 0.85 | Mana Regen: 0.61
Attack Speed: 1.5 | Armor: 4

Living as a nomadic race in the tundras of Northrend has served the Tuskarr very well. Holding family and society in high regard, they seldom use physical force to uphold their few laws. But when they need to defend themselves, they can call upon the cold, an element that has almost no effect on them. Their thick blubber defends them against forces that would normally overwhelm other lifeforms. The Tuskarr Defender can command the cold to deal damage to his enemies without necessarily slowing them down. In fact, they can speed up enemies by making them slip on ice.

icons_636_btn.jpg
Ice Spear
Mokosh throws a spear of ice that deals damage to his target, making him feel cold. If his target is already cold, the spear deals extra damage and renders the target so cold, that he cannot cast spells
Level 1 - deals 100 damage, if the target is cold : +15 dmg and silences for 2 sec
Level 2 - deals 150 damage, if the target is cold : +35 dmg and silences for 3 sec
Level 3 - deals 200 damage, if the target is cold : +55 dmg and silences for 4 sec
Level 4 - deals 250 damage, if the target is cold : +75 dmg and silences for 5 sec
being "cold" means that the target is affected by a cold spell (mokosh's other spells, frost nova, frost arrows, etc.)
Mana Cost: 100/110/120/130
Cooldown: 15

icons_8142_btn.jpg
Slippery Ground
The Tuskarr can quickly create large ice patches on the ground to give them an advantage during a fight, making their enemies slip and become incapacitated. The movement speed of all units that walk on the ice patch is increased but foes are stunned according to the distance travelled in the AoE. If they leave the AoE, they are stunned. Mokosh has sight of the area covered by slippery ground.
Level 1 - 600 AoE, 50 ms increase, 0.75 sec stun every 500 units travelled, 1 sec stun if they leave AoE. Lasts 35 sec
Level 2 - 800 AoE, 80 ms increase, 0.75 sec stun every 500 units travelled, 1.25 sec stun if they leave AoE. Lasts 55 sec
Level 3 - 1000 AoE, 110 ms increase, 0.75 sec stun every 500 units travelled, 1.5 sec stun if they leave AoE. Lasts 75 sec
Level 4 - 1200 AoE, 140 ms increase, 0.75 sec stun every 500 units travelled, 2 sec stun if they leave AoE. Lasts 95 sec
This spell makes foes "cold"
Mana Cost: 80/90/100/110
Cooldown: 50

icons_7761_btn.jpg
Mind Freeze
Mokosh creates an intense cold in the target's body, dealing damage over time. At the end of the spell, if the target has more mana than Mokosh, additional damage is dealt
Level 1 - deals 20 dps for 4 sec, deals additional 40 damage
Level 2 - deals 35 dps for 4 sec, deals additional 80 damage
Level 3 - deals 50 dps for 4 sec, deals additional 120 damage
Level 4 - deals 65 dps for 4 sec, deals additional 160 damage
this spell makes the target "cold"
Mana Cost: 70/90/110/130
Cooldown: 15

Natural Resistance (icon would be the mountain giant Resistant skin (me thinks))
Mokosh can tap into his natural fat reserves to help him survive, increasing armor, reducing the amount of time he is stunned and building his defense whenever a spell is cast on him (this buff lasts until he is killed). This is a passive ability
Level 1 - +2 armor, stun time reduced by 25%, gains +1 armor every time a spell is cast on him with a max of +5 extra armor (resets when he dies)
Level 2 - +5 armor, stun time reduced by 45%, gains +1.25 armor every time a spell is cast on him with a max of +10 extra armor (resets when he dies)
Level 3 - +8 armor, stun time reduced by 65%gains +1.5 armor every time a spell is cast on him with a max of +15 extra armor (resets when he dies)
Mana Cost: N/A
Cooldown: N/A

:D
 
Level 12
Joined
Feb 7, 2008
Messages
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Frost Lord

Description: Frost Lord was captured by unknown forces during the first major war between races, making the frost lords kind to extinct up to this very last one.

Spells:

Nr 1: Frozen to the Bones. (frostarmor icon [suggested by me])
Description: When casted on a ice-type ally, heals him and gives him a powerup-buff. When casted on enemy unit, will stop him from doing anything for some time and deal ice damage over time.
Level 1: Heals an ally for 200 HP, gives +10% both speed. Freezes an enemy for 10 seconds and deals 20 damage per second.
Level 2: Heals an ally for 400 HP, gives +20% both speed. Freezes an enemy for 15 seconds and deals 40 damage per second.
Level 3: Heals an ally for 800 HP, gives +40% both speed. Freezes an enemy for 30 seconds and deals 80 damage per second.
Level 4: Heals an ally for 1500 HP, gives +60% both speed. Freezes an enemy for 50 seconds and deals 100 damage per second.

Nr 2: Cold Walker. (should use frostbolt icon [suggested by me])
Description: Freezes the nearby area, making it harder for enemy melee units to walk, causing them to slip over every random second and lose HP. (AURA)
Level 1: Has 20% chance to make a enemy slip when taking a step, dealing 75 damage.
Level 2: Has 30% chance to make a enemy slip when taking a step, daeling 125 damage.
Level 3: Has 40% chance to make a enemy slip when taking a step, dealing 200 damage.
Level 4: Has 55% chance to make a enemy slip when taking a step, dealing 300 damage.

Nr 3: Absolute Zero (should use frostnova icon [suggested by me]).
Description: Freezes every foes feet in an area for a period of time.
Level 1: In 500 AoE, stops for 7 seconds.
Level 2: In 700 AoE, stops for 12 seconds.
Level 3: In 900 AoE, stops for 18 seconds.
Level 4: In 1000 AoE, stops for 25 seconds.

Nr 4, Ultimate: Wrath of Ice (icon free)
Description: Makes every unit in an area to have a chance to be frozen, then makes them crack, having 50% chance to kill a unit and 20% chance to kill a hero. If not killed during the crack, will lose 25% of their max hp.
Level 1: 300 AoE, 30% chance.
Level 2: 600 AoE, 50% chance.
Level 3: 900 AoE, 70% chance.

Hero Attribute: Intelligence.
Hero model: Death Revenant (or whatever it is, recolored abit to look icy).
Hero Icon: Revenant (normal).

Starting Ability: Freezing Shot.
Description: Attacks 2 enemies at once, slowing them by 10%, but reduces your damage slightly. (can be activated/deactivated).
Effect: double attack, 10% slow on attack, -10% dmg.
 
Last edited:
Level 14
Joined
Jul 16, 2009
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The Lord of Darkness - Akh'Shaan

Spell 1: Shadowbolt Barrage - Fires barrages of Shadowbolts to an area. Each Shadowbolt deals 30 damage, and there is 40 bolts. If the bolts hit something, their armor will be reduced by 6, and they will become more easier to hit with Sphere of Darkness.

Spell 2: Sphere of Darkness - Lord of Darkness channels 3 seconds to make a Sphere of Darkness. The Sphere moves slowly (100 MS) to the target. Everything that comes to 300 AoE of the Sphere, has 50% chance that they will not be sucked in and die. If the entering units survive, they will be damaged by 200 damage.

Spell 3:Shadow Slash - Ak'Shaan charges his weapon with darkness, and then charging to the target. At the target, he will slash his sword, dealing 200 damage in front of him. Units in front of him will get knocked in the air, and then Ak'Shaan will fire a small Shadowbolt to them, dealing 100 more damage, making them easier to hit with Shadow Sphere.

ULTIMATE: Endless Dark - Lord of Darkness calls dark mist around him. The mist deals 50 damage per second and slowing everything inside the mist. The mist lasts 30 seconds.

Starting Ability: Aura of Darkness - Gives more attack speed to caster and less armor to enemies.
 
Level 18
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Feb 2, 2008
Messages
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Name: Aragroth
Prefix Name The Spider lord
Attribute: Agility
Its attack: Ranged
1st skill: Nasty web (target this ability on the enemy and he cant move for 4 seconds)
2nd skill: Spider babys (Creates 4 little spiders to help you in battle)
3rd skill: Poisen sting (Deals 125 damage to the enemy hero you target)
Ulti: Aragog (Call the mighty king of all spiders Aragog)
how does your hero looks like: A gigantic spider
 
Level 11
Joined
Jul 9, 2009
Messages
927
to all of you good heroes + rep
and Supertoinkz how to do
do 1st 2nd 4th?
is it an original spell on warcraft
and you know leap of mirana?
she leaps then has bonus movement speed
can i make it instead
leap then a thunder clap?
if you guys know how to do it then
ty ^^
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Highlord Khasza - Leader of Holy Order

Holy Blast
Khasza blasts the target with massive amounts of Light, dealing 100 damage, knockbacking, slowing, and doing 30 damage per second. Deals 50 more damage to Undead.

Holy Barrier
Highlord summons a wall of Light that blocks the path and heals friendly units by 10 every second. Nearby enemy units will be damaged by 30 every second. Deals 50 more damage to Undead.

Holy Inspiration
Aura that inspires nearby friendly units, giving 5% more damage and 3+ Intelligence.

ULTIMATE: Purge the Evil
Khasza calls a circle of Light around him, then releasing it on all directions. Nearby units will get healed by 300 and enemies will be damaged by 300. Deals 100 more damage to Undead.

Starting Spell: Lance of Light (passive) Every attack has 10% chance to morph your weapon into Lance of Light, stunning attacked enemy and dealing 100 more damage to it. The attacked enemy will get weaker to all Light spells.
 
Level 8
Joined
Dec 7, 2008
Messages
363
Atlas
Embodiment of Strength

STR>AGI>INT
Melee

Hammer Throw
Atlas throws a massive hammer at a target. The greater Atlas's strength, the more damage the hammer deals.
Level 1 - 2 times STR
Level 2 - 3 times STR
Level 3 - 4 times STR
Level 4 - 5 times STR

Tank Stance
Gives Atlas strength every second but disables his movement.
Level 1 - 1 STR per second, 20 maximum increase
Level 2 - 1.5 STR per second, 25 maximum increase
Level 3 - 2 STR per second, 30 maximum increase
Level 4 - 2.5 STR per seconds, 35 maximum increase

Power Bash
On every attack, Atlas has a 10% chance to stun and attack all enemies around him.
Level 1 - 1 second stun
Level 2 - 2 second stun
Level 3 - 3 second stun
Level 4 - 4 second stun

Titan form
Doubles Atlas's strength, armour and attack and halves his movespeed and attackspeed.
Level1 - Lasts 10 seconds
Level2 - Lasts 15 seconds
Level3 - Lasts 20 seconds

Model: Paladin without weapon or book would be good, scale it a bit larger too.
Sound set: Paladin, Tauren chief or Garithos.

Synergy
Tank Stance + Hammer Throw = more powerful hammer
Tank Stance + Power Bash = more powerful attacks
Power Bash + Tank Stance = stun gives more time to gain STR
Titan Form + Hammer Throw = incredible damage
Titan Form + Tank Stance + Hammer throw = Even more damage!

Strengths
High HP
High STR
Good Synergy

Weaknesses
Low AGI
Low INT
Low Spell Resistance
Slow
 
Level 11
Joined
Jul 9, 2009
Messages
927
sorry rowboat didnt notice your idea anyway +rep and supertoinkz it says you must spread reputation before giving supertoinks,anyway how do you do your spells?do i need triggers?
or is it a normal warcraft spell?anyway good hero waiting for your reply
i get the 3rd skill of your char supertoinks cause its like Viper strike
but your 1st,2nd and 4th?and guys how do you do the
deal 2x of his strength,int agi?
 
Level 14
Joined
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Messages
1,568
Weers mai rep D:

Meh, more stuff.

ITEMS:
Rune of Enchanted Cleave
-If your hero has Cleave-type spell, every time he cleaves he will knockback units.

Gloves of Flame
-Adds 10+ damage and 4+ armor, and gives Immolation on carrier's hands.

Scepter of Freezing Wrath
-Can cast Freezing Wave that does 100 damage on a line and freezes them. Also gives 10+ Intelligence and 10 damage.

Hood of the Holy One
-20+ Intelligence, 3+ Armor, Holy Light and Brilliance Aura.

Deadly Dagger
-Critical Strike, 10+ Damage, 20% Attack Speed and more damage when backstabbing.

BOSS IDEA:

Chu'Thba the Monkey - Assassin Troll

First Stage

Chu'Thba calls his apperentices, and orders them to attack. When they are dying, they will run to Chu'Thba, and get healed if they get to him. Must be killed far away from Chu'Thba.

Second Stage

Chu'Thba starts throwing endless amounts of deadly knives. Even one can kill you. (Like clusterrockets but moving.) After 30 seconds he will get serious.

Third Stage

Chu'Thba will charge to you. Charge deals 50% of your maximum hp and knockbacking you. The bossfight place is at a really high place, if you fall, you die and get eaten by animals. (Evade-Able.) Chu'Thba has very fast attacks, and they are deadly. Every 15 seconds he will attack a random player. (Must be taunted).

LOOT:

Ninjutsu Sword
-40 damage, Critical Strike
Dagger of the Assassin
-60 damage, Slow Poison
Pouch of the Killer
-Random item inside.
 
Level 11
Joined
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Messages
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hmmmm nice boss idea...
Ill give you the rep when im able
it says spread some reputation before giving to hunterkiller
 
Shop idea
Flask Maker
(A peasant)
(Icons)

Main Discussion: Okay, the brewmaster will only sell three flask, (minor flask, lesser flask, greater flask). But how would you make potions? Its your job to find Wells scattered around the map.

You'll need all the icons in the pack. Okay here it is.

Rage well

Description:When you stand near it, wait for 5 seconds for your flask to change into Rage Potion
Model: The well with Mannoroth's blood on it
Effects:
icons_6755_btn.jpg
Minor: Bloodlust for 20 seconds
icons_6772_btn.jpg
Lesser: Bloodlust for 30 seconds
icons_6766_btn.jpg
Greater: Bloodlust for 40 seconds
Mana well

Description:When you stand near it, wait for 5 seconds for your flask to change into Mana Potion
Model:The health well
icons_6751_btn.jpg
Minor: Restores 150 mana
icons_6768_btn.jpg
Lesser:Restores 300 mana
icons_6762_btn.jpg
Greater: Restores 450 mana


Health Well

Description:When you stand near it, wait for 5 seconds for your flask to change into Health Potion
Model:The defiled well
icons_6752_btn.jpg
Minor: Restores 250 health
icons_6769_btn.jpg
Lesser: Restores 500 health
icons_6763_btn.jpg
Greater: Restores 750 health


Clarity Well

Description:When you stand near it, wait for 5 seconds for your flask to change into Clarity Potion
Model:Request a Yellow well ( i can make it)
icons_6756_btn.jpg
Minor: Regenerates the Hero's mana by 100 over 30 seconds when used.
icons_6773_btn.jpg
Lesser: Regenerates the Hero's mana by 200 over 45 seconds when used.
icons_6767_btn.jpg
Greater: Regenerates the Hero's mana by 300 over 55 seconds when used.


Rejuvenation Well

Description:When you stand near it, wait for 5 seconds for your flask to change into Rejuvenation Potion
Model:Mana well
icons_6754_btn.jpg
Minor: Regenerates 150 hit points and 50 mana of the Hero over 30 seconds.
icons_6771_btn.jpg
Lesser: Regenerates 200 hit points and 75 mana of the Hero over 30 seconds.
icons_6765_btn.jpg
Greater: Regenerates 250 hit points and 90 mana of the Hero over 30 seconds



Faqs:
Q: WTF? how can i heal myself on the start of the game?
A: Buy herbs (will be covered in another post)

Q:Lol, why would be the clarity potion yellow?
A: three words, Lack of Icons

Q:Is the flask permanent?
A: yeah, when you stand near a well, it would be filled. When you used the new potion, it will return to normal (black flask)

Q:Are the flask (not potion) stackable?
A:yes

Q:So i got 5 flask. I stand near a well. Will it fill the 5 flask?
A: nO, wait another 5 seconds to fill another flask

Q:Are the icons yours?
A: NO, copyright to GooS

Q:Will you give another idea?
A: yes, later
 
Level 11
Joined
Jul 9, 2009
Messages
927
lolz yeah thats a lot but,i only put the heroes,cause im still doing the triggers and im learning about those advanced skills like deal 1x strength to enemy D:
Well I Made This Hero Try to look if its good
Malygos
Spell Weaver
Strength Type

1st Skill
icons_8142_btn.jpg

Freezing Splash
Deals Damage To A Target And Its Area
Target Damage 100,150,200,250
AoE Damage 50,75,100,125
(This Spell Is Frost Nova)
2nd Skill
icons_3039_btn.jpg

Frost Shot
Deals Damage To A Target And Stun Them For 1.50 Seconds
Damage 100,140,180,220
(This Is Storm Bolt Or Frost Bolt)
3rd Skill
icons_8535_btn.jpg

Freezing Breath
Slows The Enemy And Deal Temporary Damage That Lasts For 5 Seconds
Damage 100,135,170,205
Temporary Damage 5,10,15,20
(This Is Breath Of Frost)
4th Skill
icons_4010_pas.jpg

Frost Lords Armor
Gives The Spell Weaver Return Damage
Return Damage:50,80,110

There are already like 6 Complete Heroes And 12 Incomplete Heroes o_O
anyway im still reviewing advanced skills so please make item ideas for now
XD
and supertoinkz is that a normal ability of a flask?
the refill part?Or you need a trigger?
Anyway as soon as you reply ill put it
 
Level 11
Joined
Jul 9, 2009
Messages
927
hmmm.ok..^^ pls post item ideas for now got a lot of terraining to do O_O
 
Level 11
Joined
Jul 9, 2009
Messages
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War Hammer
Description-The Avatar of Power throws his axe with great strength to stop his enemy at its tracks.
Level 1= 75 damage + 10% of STR, 1 second stun.
Level 2= 100 damage + 15% of STR, 1.5 second stun.
Level 3= 125 damage + 20% of STR, 2 seconds stun.
Level 4= 150 damage + 25% of STR, 2.5 seconds stun.
MANACOST: 75/95/115/135
COOLDOWN: 15 seconds.
FRAMEWORK: Throws a hammer at a target enemy with great power. Casting range of 600.

Discipline
The Avatar of Power focuses his strength to reduce if not avoid damage.
Level 1= Reduces damage taken by 20% of STR.
Level 2= Reduces damage taken by 25% of STR.
Level 3= Reduces damage taken by 30% of STR.
Level 4= Reduces damage taken by 35% of STR.
MANACOST: 125
COOLDOWN: 30 seconds.
FRAMEWORK: A grunt warcrying


Power Cleave

The Avatar of Power capable of unleashing his devastating power at an entire area with his attacks.
Level 1= 7.5% of attack damage is inflicted at an area of 200.
Level 2= 15% of attack damage is inflicted at an area of 250.
Level 3= 22.5% of attack damage is inflicted at an area of 300.
Level 4= 30% of attack damage is inflicted an area of 350.
Passive


Body Build Up
The Avatar of Power goes beyond the limits of his physical strength through intense concentration.
Level 1= Gains 2.5 STR per second. Lasts for 15 seconds.
Level 2= Gains 7.5 STR per second. Lasts for 20 seconds.
Level 3= Gains 12.5 STR per second. Lasts for 25 seconds.
MANACOST: 200/275/350
COOLDOWN: 130/110/90 seconds.
FRAMEWORK: The Avatar of Power channels his power to gain more strength for 4 seconds.
Channeling
this one i dont know how to do this skills D:

Spell 1: Shadowbolt Barrage - Fires barrages of Shadowbolts to an area. Each Shadowbolt deals 30 damage, and there is 40 bolts. If the bolts hit something, their armor will be reduced by 6, and they will become more easier to hit with Sphere of Darkness.

Spell 2: Sphere of Darkness - Lord of Darkness channels 3 seconds to make a Sphere of Darkness. The Sphere moves slowly (100 MS) to the target. Everything that comes to 300 AoE of the Sphere, has 50% chance that they will not be sucked in and die. If the entering units survive, they will be damaged by 200 damage.

Spell 3:Shadow Slash - Ak'Shaan charges his weapon with darkness, and then charging to the target. At the target, he will slash his sword, dealing 200 damage in front of him. Units in front of him will get knocked in the air, and then Ak'Shaan will fire a small Shadowbolt to them, dealing 100 more damage, making them easier to hit with Shadow Sphere.

ULTIMATE: Endless Dark - Lord of Darkness calls dark mist around him. The mist deals 50 damage per second and slowing everything inside the mist. The mist lasts 30 seconds.

Hammer Throw
Atlas throws a massive hammer at a target. The greater Atlas's strength, the more damage the hammer deals.
Level 1 - 2 times STR
Level 2 - 3 times STR
Level 3 - 4 times STR
Level 4 - 5 times STR

Tank Stance
Gives Atlas strength every second but disables his movement.
Level 1 - 1 STR per second, 20 maximum increase
Level 2 - 1.5 STR per second, 25 maximum increase
Level 3 - 2 STR per second, 30 maximum increase
Level 4 - 2.5 STR per seconds, 35 maximum increase

Power Bash
On every attack, Atlas has a 10% chance to stun and attack all enemies around him.
Level 1 - 1 second stun
Level 2 - 2 second stun
Level 3 - 3 second stun
Level 4 - 4 second stun

Titan form
Doubles Atlas's strength, armour and attack and halves his movespeed and attackspeed.
Level1 - Lasts 10 seconds
Level2 - Lasts 15 seconds
Level3 - Lasts 20 seconds
 
Level 11
Joined
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Messages
927
Thanks for all those persons who gave ideas...
^^
admin you can close this thread now..
 
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