- Joined
- Jun 25, 2008
- Messages
- 2,348
Well im developing this map, it is about melee wc3 war but with more races
Humans, Blood Elves, Night Elves, Scourge, Forsaken, Felblood, Naga, Draenei, Demon, Nerubian, Dwarve, Orc, Troll, Tauren, Ogre and goblins.
Im just starting and I have these units
Humans:
Footman:
Defend, Front Block: has a chance to block a melee attack coming from the front.
Spearman: food cost= 2
Abilities: Defend, Piercing Spears (dont know how) = deals extra damage against medium and light armor units.
Knight: abilities: Chargue (chargues to a unit dealing damage in it's passing)
Siege Golem: Spell Resistance (basic, reduces magic damage and spell damage this unit takes by 60%), Demolish (40% extra damage against buildings and 4 extra damage upgrade), Metal Spirit (Upgrade, increases hit points by 50 and changues armor to fortified, normal armor is medium)
Catapult: Impact Boulder (deals 150 damage to buildings and pauses them for 7 seconds) and long range changue (sets attack rate to 5 seconds but turns range to 2150)
Shielder: Spellcaster unit, cast shielding (Increases armor of nearby units by 3), Spell Wall (blocks a negative spell) and Magic Cell (leashes ground units for no damage but lasts 40 seconds), Magic Cell proves to be good with Archimage's Blizzard
In each race by rule there must be 12 units, I have made just 6 so i need ideas to raplace, Dragonhawk Rider, Gyphon Rider, Steam tank, Gyrocopter and sorceress
Humans, Blood Elves, Night Elves, Scourge, Forsaken, Felblood, Naga, Draenei, Demon, Nerubian, Dwarve, Orc, Troll, Tauren, Ogre and goblins.
Im just starting and I have these units
Humans:
Footman:
Defend, Front Block: has a chance to block a melee attack coming from the front.
Spearman: food cost= 2
Abilities: Defend, Piercing Spears (dont know how) = deals extra damage against medium and light armor units.
Knight: abilities: Chargue (chargues to a unit dealing damage in it's passing)
Siege Golem: Spell Resistance (basic, reduces magic damage and spell damage this unit takes by 60%), Demolish (40% extra damage against buildings and 4 extra damage upgrade), Metal Spirit (Upgrade, increases hit points by 50 and changues armor to fortified, normal armor is medium)
Catapult: Impact Boulder (deals 150 damage to buildings and pauses them for 7 seconds) and long range changue (sets attack rate to 5 seconds but turns range to 2150)
Shielder: Spellcaster unit, cast shielding (Increases armor of nearby units by 3), Spell Wall (blocks a negative spell) and Magic Cell (leashes ground units for no damage but lasts 40 seconds), Magic Cell proves to be good with Archimage's Blizzard
In each race by rule there must be 12 units, I have made just 6 so i need ideas to raplace, Dragonhawk Rider, Gyphon Rider, Steam tank, Gyrocopter and sorceress