- Joined
- Jul 1, 2010
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- 1,340
Well met!
My team and I are working on this particular project. It will be a Hack and Slash like game, where you and your teammates choose and level up your characters in the world events, instances, and more. You'll be able to control and set up your character's movements, attacks, and up to 10 spells at a time.
There are 15 classes to choose from, which I'll list below. While we were designing the classes, we were mostly thinking of their weapon sets that are permanent and cannot be changed for the sake of animations, character lore, and other valid reasons, but we also gave them their unique Elements.
There're 6 Elements in total:
Light
Dark
Fire
Water
Thunder
Nature
As mentioned, each class has a specific set of up to 3 Elements. Their play style, roles, and animations will highly be influenced by these Elements.
To get to the point. We've started working on the classes, and as we finish old ones, we need some ideas to start on new ones. These classes do not have a "clear" vision of how we want them to look like in battle, and we do not have a unique feature that would make this class easily recognizable. For example, classes like Paladin, Priest, or Shaman are known to every Warcraft/World of Warcraft/etc. player, so it's very easy to define these classes and their primary roles. We're lacking ideas of a unique thing in a couple of them.
We've distributed the classes in 3 categories, depending on their respective Armor type: Plate, Leather and Cloth. The armor type may or may not indicate durability of the specific class.
So here's the list of classes. I'll write down most important things, such as their weapons and Element.
Plate
Leather
Cloth
An idea that we had but didn't conclude yet was the following. To make Blademaster a "Dragonborn" of some sort. He could have Dragon as a pet, or possibly transform into one, or so. This is just a random idea that we weren't sure off but might give you a better clue of what we're looking for.
For all the other classes we've gone through at least the very basics of the class concept. Any ideas you can share will be appreciated.
Thanks in advance.
EDIT: Solved, thanks for all the help.
My team and I are working on this particular project. It will be a Hack and Slash like game, where you and your teammates choose and level up your characters in the world events, instances, and more. You'll be able to control and set up your character's movements, attacks, and up to 10 spells at a time.
There are 15 classes to choose from, which I'll list below. While we were designing the classes, we were mostly thinking of their weapon sets that are permanent and cannot be changed for the sake of animations, character lore, and other valid reasons, but we also gave them their unique Elements.
There're 6 Elements in total:
Light
Dark
Fire
Water
Thunder
Nature
As mentioned, each class has a specific set of up to 3 Elements. Their play style, roles, and animations will highly be influenced by these Elements.
To get to the point. We've started working on the classes, and as we finish old ones, we need some ideas to start on new ones. These classes do not have a "clear" vision of how we want them to look like in battle, and we do not have a unique feature that would make this class easily recognizable. For example, classes like Paladin, Priest, or Shaman are known to every Warcraft/World of Warcraft/etc. player, so it's very easy to define these classes and their primary roles. We're lacking ideas of a unique thing in a couple of them.
We've distributed the classes in 3 categories, depending on their respective Armor type: Plate, Leather and Cloth. The armor type may or may not indicate durability of the specific class.
So here's the list of classes. I'll write down most important things, such as their weapons and Element.
Plate
- Paladin - Weapons: Mace + Shield. Element: Light.
- Death Knight - Longsword. Element: Dark.
- Frost Knight - Sword + Shield. Element: Water (In role of Ice)
- Guardian - Hammer (2 handed). Element: Nature (In role of Earth) and Light
- Pirate - Sword + Pistol. Element: Water
Leather
- Rogue - 2x Daggers. Element: Thunder.
- Ranger - Longbow. Element: Nature.
- Duelist - 2x Swords. Element: Fire and Water.
- Headhunter - Spear + Shield. Element: Nature + Thunder
- Vampire - 2x Claws. Element: Dark.
Cloth
- Warlock - Scythe. Element: Fire + Dark.
- Shaman - Staff + Claw. Element: Fire + Thunder.
- Elementalist - Staff + Book. Element: Fire + Thunder + Water.
- Twister - Deck of Cards. Element: Light.
- Spectre - Sword + Torch. Element: Dark + Light + Nature.
An idea that we had but didn't conclude yet was the following. To make Blademaster a "Dragonborn" of some sort. He could have Dragon as a pet, or possibly transform into one, or so. This is just a random idea that we weren't sure off but might give you a better clue of what we're looking for.
For all the other classes we've gone through at least the very basics of the class concept. Any ideas you can share will be appreciated.
Thanks in advance.
EDIT: Solved, thanks for all the help.
Last edited: