Yes, i was gonna tell you that this is the wrong forum for this thread too >< but here's my idea anyways.
Prayer: The crusader becomes immobile and is given an attack that strikes a random enemy hero anywhere on the map (100dmg every 2 seconds or something) while giving nearby ally's +2 armor and +2hp/sec regeneration while debuffing nearby enemies with -2 armor and -2hp/sec regeneration (buff/debuff in 800 range) Duration: 5 seconds (duration and aura radius goes up with level)
Resolute Faith: The crusader summons a shield of faith to protect him (mana shield) that's absorbtion is 1-10 points damage per point of mana where the absorbtion value is inversely related to the % of maximum mana so a short table would look like this:
100% mana = 1 dmg / 1 mana
50% mana = 5 dmg / 1 mana
25% mana = 7.5 dmg / 1 mana
(Careful, the values i gave the ability would make it unbalanced
)
Divine Intervention (Ultimate?): A beam of holy light strikes the crusader and fills him with holy purpose, every unit except the crusader in the area is healed for 50hp if friendly or hit for 50hp if an enemy and ALL units (not crusader, but other heroes) recieve this Buff,
God's True Face Revealed: This units eyes have been burned out by seeing the face of God and has a 50% chance to miss, reduced to 5% after two minutes (slowly fading) and then it's permenantly at 5% miss chance. (maybe divine intervention could work on every unit on the entire map!
)
I'm adding another normal ability so i feel like i'm matching up to GreyArchon
Pure Purpose: The crusader has the following passive chances on every hit:
2.5% chance to convert an enemy non-hero/non-mechanical/non-structure unit on every hit (the one you're attacking)
2.5% chance to AOE buff friendly units with a +2 armor +5 damage inner fire in a 750 area
2.5% chance to heal self for 500hp
2.5% chance to ressurect 1 nearby fallen friendly unit
2.5% chance to smite foe for an additional 250dmg