Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Non of these that you have said, I've seen in games where your units do not have attack, stop etc. icons, for example, Castle Fight and other games also
It removes all buttons on the unit's UI. The only order a player can give the unit is "smart" (right-click). Ward units can still move/attack/stop/patrol/hold position/cast abilities/etc., but players can't directly order them to do so. You'll need to give those units the orders via scripts/triggers.
It removes all buttons on the unit's UI. The only order a player can give the unit is "smart" (right-click). Ward units can still move/attack/stop/patrol/hold position/cast abilities/etc., but players can't directly order them to do so. You'll need to give those units the orders via scripts/triggers.
for real? why would you want to do that? the only reason I can see for getting rid of the standard command UI is to make room for more ability icons...
for real? why would you want to do that? the only reason I can see for getting rid of the standard command UI is to make room for more ability icons...
It's needed for games like Castle Fight where instead of using Computer Players for the spawns, you want to use the original owners and still have the same effect as a Computer Player.
It also wouldn't "make room" for icons. No icons will be visible for the unit.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.