Uncle
Warcraft Moderator
- Joined
- Aug 10, 2018
- Messages
- 7,875
I need a system that takes a set amount of gold and distributes it among players. However, I want the gold to be distributed based on each Player's total kills.
Players with less kills should receive more gold, the idea being that the "poor" receive more than the "rich".
Example:
Player 1 uses the "Helping Hand" ability, spending 1000 gold to do so
This 1000 gold is then divided among his 3 allies (P2, P3, and P4)
Each of these players receives a portion of the 1000 gold based on their kills
Say P2 has 5 kills, P3 has 10 kills, and P4 has 15 kills
P2 receives the most gold, P3 receives the 2nd most gold, and P4 receives the least gold
I have some ideas myself but they seem like over complicated solutions, and I imagine there's a much easier way of going about this.
Any ideas?
Players with less kills should receive more gold, the idea being that the "poor" receive more than the "rich".
Example:
Player 1 uses the "Helping Hand" ability, spending 1000 gold to do so
This 1000 gold is then divided among his 3 allies (P2, P3, and P4)
Each of these players receives a portion of the 1000 gold based on their kills
Say P2 has 5 kills, P3 has 10 kills, and P4 has 15 kills
P2 receives the most gold, P3 receives the 2nd most gold, and P4 receives the least gold
I have some ideas myself but they seem like over complicated solutions, and I imagine there's a much easier way of going about this.
Any ideas?
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