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Need help with SD and HD

Level 4
Joined
Dec 11, 2019
Messages
58
Hello everyone, i have been googling and looking around a bunch but did not find the solution to my issue... i also tried several fixed myself, such as setting the correct portrait or copy paste the original and so on. and yet the few unit and buildings are still reforged models in my classic hd world, it is hella annoying and i cannot fix it, does anyone know of a solution? I also noticed that the sounds aren't classic hd either anymore, they used to, something happened and i do not know what, it messed up several maps of mine.

So what i want is, everything that seems reforged in either sound or model / portait to return back to classic hd models as they used to be, as you noticed, their not custom models but the normal blizzard models, i will put some example images down, they were showing my classic building, and suddenly reforged models popping up.

But yeah, anything that can fix this is appreciated.
 

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Did this issue start happening to you after a game patch/update or did this issue start happening for you after you edited your map in World Editor?

My instinct with the "classic HD" is that they are a hack for melee players that most likely does not take custom maps into account. Otherwise, the "HD" or "SD" choice for the map in World Editor would have been upgraded to also have a "ClassicHD" third option for custom maps.

Edit:

If you want your map to be using "Classic HD" one way to do this is to set the map to always use Reforged graphics "HD" in the map options, and then for your units tell the unit to always use the "Classic HD" model by setting unit model file in Object Editor to be like this:

Code:
_addons\hd2.w3addon\units.w3mod\_hd.w3mod\units\creeps\satyr\satyr.mdx

... instead of this:

Code:
units\creeps\satyr\satyr.mdx

Edit 2:

It looks like the Satyr HD model for Reforged has a portrait file, but the Satyr "Classic HD" model uses the same file as its portrait. This means that if the model uses default portrait resolution it will find the file war3.w3mod\_hd.w3mod\units\creeps\satyr\satyr_portrait.mdx and accept this as the face even though it's the Reforged one, since the file _addons\hd2.w3addon\units.w3mod\_hd.w3mod\units\creeps\satyr\satyr_portrait.mdx does not exist.

You could bug the official forums to try to get a new patch to the game to add a file _addons\hd2.w3addon\units.w3mod\_hd.w3mod\units\creeps\satyr\satyr_portrait.mdx to fix this, or to otherwise convince "Classic HD" to not use the Reforged portrait through an update to the game's skins file, but waiting for the game to be fixed is slow.

You could also try overriding it in your map with the new Portrait setting to tell your map that the Satyr will always use units\creeps\satyr\satyr.mdx for his portrait and never the units\creeps\satyr\satyr_portrait.mdx file path (which is the one that only exists in Reforged graphics and will load in incorrectly on Classic HD since that one includes Reforged in its asset resolution path). But if you change this manually then players who are using Reforged graphics will see the classic portrait (which is weird for them).

Edit 3:
As a note, I don't use Classic graphics. Some of the reasons why are outlined here in my video from the day it launched:

On top of the points made in that video, I do not like the ever-increasingly complexity of the game code. Some people don't like Reforged graphics for their style, but for me a big bother is their complexity in the computer machine. Adding "Classic HD" in the manner that they did is an increase to complexity in the computer, not decrease, so for me it worsens the problem of Reforged graphics rather than improving it. This is my own personal opinion and not necessarily the opinion of anyone else on Hive.
 
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It happened after a Warcraft 3 update, before 2 or 3 months ago i was able to play with normal classic hd models, it seems like having to push down to full classic might be the temporary fix, since this was not meant for reforged but since me and my friend likes to play with reforged hero models, we were using Classic HD for it.

Edit: here is the map -- you will find it under Custom - Night Elf - Satyr tier 1
 

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Also not sure if its been pointed out before but even the first colors are a bit messed up, perhaps i have a old map editor?

Instead of Red, blue, cyan, i got Blue purple, magenta
 

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