- Joined
- Apr 18, 2007
- Messages
- 12
Im making a new map based off of the current Pokemon World thats currently out in WC3. Im completly redoing it since the current Pokemon World had a lot of issues and I decided to fix it. Yes, there are a few other Pokemon World maps out there, but those are RPG style games and Im going to make mine into an arena style version.
And can someone help me with a Pokeball trigger where on your main hero(the Pokemon Trainer) can click on a skill- Pokeball, and it brings up a menu option where you can click on a Pokemon(unit) and summon it? I was thinking of using the spellbook for this, but i figure that a menu option would be better.
I was trying to make them into variables/arrays, but i couldnt figure out how to implement it that well.
player1[0] = gyrados
player1[1] = pikichu
player1[2] = magikarp
player1[3] = charmander
player1[4] = null
player1[5] = null
And can someone help me with a Pokeball trigger where on your main hero(the Pokemon Trainer) can click on a skill- Pokeball, and it brings up a menu option where you can click on a Pokemon(unit) and summon it? I was thinking of using the spellbook for this, but i figure that a menu option would be better.
I was trying to make them into variables/arrays, but i couldnt figure out how to implement it that well.
player1[0] = gyrados
player1[1] = pikichu
player1[2] = magikarp
player1[3] = charmander
player1[4] = null
player1[5] = null
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Pokeball
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Spell0
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Actions
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If (All Conditions are True)
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Conditions
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player1[0] != null
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Then - Actions
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Unit - Create 1 Unit of type Gyrados at Target Point of Ability being Cast facing Default Building Facing
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Else - Actions
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Game - Display Text to Owner of Unit (Triggering Unit) saying "No pokemon in that ball..."
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