- Joined
- May 6, 2008
- Messages
- 284
when i paste this
It end with coming like this on my map ( note: i have other abilities on my map than this)
-
Blood Scent Setect
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
- Set Warwick_Int_Count = 0
-
Unit Group - Pick every unit in (Units of type Warwick) and do (Actions)
-
Loop - Actions
- Set Warwick_Pos_Blood = (Position of (Picked unit))
- Set Warwick_Unit_Blood = (Picked unit)
-
Unit Group - Pick every unit in (Units within (2000.00 + (500.00 x (Real((Level of Blood Scent for Warwick_Unit_Blood))))) of Warwick_Pos_Blood) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) is A Hero) Equal to True
- (Percentage life of (Picked unit)) Less than or equal to 50.00
- ((Picked unit) belongs to an enemy of (Owner of Warwick_Unit_Blood)) Equal to True
-
Then - Actions
- Set Warwick_Int_Count = (Warwick_Int_Count + 1)
- Set Warwick_Pos_Chaser = (Position of (Picked unit))
- Unit - Create 1 >>>>>>Dummy<<<<<<<< for (Owner of Warwick_Unit_Blood) at Warwick_Pos_Chaser facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Set Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))] = ((Default movement speed of Warwick_Unit_Blood) + (30.00 x (Real(Warwick_Int_Count))))
- Unit - Set Warwick_Unit_Blood movement speed to Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))]
-
Loop - Actions
-
Events
It end with coming like this on my map ( note: i have other abilities on my map than this)
-
Blood Scent Setect
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
- Set Warwick_Int_Count = 0
-
Unit Group - Pick every unit in (Units of type ) and do (Actions)
-
Loop - Actions
- Set Warwick_Pos_Blood = (Position of (Picked unit))
- Set Warwick_Unit_Blood = (Picked unit)
-
Unit Group - Pick every unit in (Units within (2000.00 + (500.00 x (Real((Level of Blessed Hammer for Warwick_Unit_Blood))))) of Warwick_Pos_Blood) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) is A Hero) Equal to True
- (Percentage life of (Picked unit)) Less than or equal to 50.00
- ((Picked unit) belongs to an enemy of (Owner of Warwick_Unit_Blood)) Equal to True
-
Then - Actions
- Set Warwick_Int_Count = (Warwick_Int_Count + 1)
- Set Warwick_Pos_Chaser = (Position of (Picked unit))
- Unit - Create 1 >>>>>>>Tavern<<<<<<<< for (Owner of Warwick_Unit_Blood) at Warwick_Pos_Chaser facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Set Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))] = ((Default movement speed of Warwick_Unit_Blood) + (30.00 x (Real(Warwick_Int_Count))))
- Unit - Set Warwick_Unit_Blood movement speed to Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))]
-
Loop - Actions
-
Events