- Joined
- May 6, 2008
- Messages
- 284
when i paste this
It end with coming like this on my map ( note: i have other abilities on my map than this)
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Blood Scent Setect
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set Warwick_Int_Count = 0
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Unit Group - Pick every unit in (Units of type Warwick) and do (Actions)
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Loop - Actions
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Set Warwick_Pos_Blood = (Position of (Picked unit))
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Set Warwick_Unit_Blood = (Picked unit)
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Unit Group - Pick every unit in (Units within (2000.00 + (500.00 x (Real((Level of Blood Scent for Warwick_Unit_Blood))))) of Warwick_Pos_Blood) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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(Percentage life of (Picked unit)) Less than or equal to 50.00
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((Picked unit) belongs to an enemy of (Owner of Warwick_Unit_Blood)) Equal to True
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Then - Actions
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Set Warwick_Int_Count = (Warwick_Int_Count + 1)
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Set Warwick_Pos_Chaser = (Position of (Picked unit))
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Unit - Create 1 >>>>>>Dummy<<<<<<<< for (Owner of Warwick_Unit_Blood) at Warwick_Pos_Chaser facing Default building facing degrees
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Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
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Else - Actions
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Set Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))] = ((Default movement speed of Warwick_Unit_Blood) + (30.00 x (Real(Warwick_Int_Count))))
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Unit - Set Warwick_Unit_Blood movement speed to Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))]
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It end with coming like this on my map ( note: i have other abilities on my map than this)
-
Blood Scent Setect
-

Events
-


Time - Every 1.00 seconds of game time
-
-

Conditions
-

Actions
-


Set Warwick_Int_Count = 0
-


Unit Group - Pick every unit in (Units of type ) and do (Actions)
-



Loop - Actions
-




Set Warwick_Pos_Blood = (Position of (Picked unit))
-




Set Warwick_Unit_Blood = (Picked unit)
-




Unit Group - Pick every unit in (Units within (2000.00 + (500.00 x (Real((Level of Blessed Hammer for Warwick_Unit_Blood))))) of Warwick_Pos_Blood) and do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








((Picked unit) is A Hero) Equal to True
-








(Percentage life of (Picked unit)) Less than or equal to 50.00
-








((Picked unit) belongs to an enemy of (Owner of Warwick_Unit_Blood)) Equal to True
-
-







Then - Actions
-








Set Warwick_Int_Count = (Warwick_Int_Count + 1)
-








Set Warwick_Pos_Chaser = (Position of (Picked unit))
-








Unit - Create 1 >>>>>>>Tavern<<<<<<<< for (Owner of Warwick_Unit_Blood) at Warwick_Pos_Chaser facing Default building facing degrees
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Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
-
-







Else - Actions
-
-
-
-




Set Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))] = ((Default movement speed of Warwick_Unit_Blood) + (30.00 x (Real(Warwick_Int_Count))))
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Unit - Set Warwick_Unit_Blood movement speed to Warwick_MS_Bonus[(Player number of (Owner of Warwick_Unit_Blood))]
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