- Joined
- Feb 22, 2006
- Messages
- 752
I'm making an RPG and i want an option where when a player hero attacks, the damage amount will be shown with TextTags above the hero. However, I can't figure out how to make the game register the amount of damage that the hero actually did. The function GetEventDamage() only works with the "specific unit takes damage" event, which wouldn't be practical to use, and every other event i've tried always fires the trigger AFTER the damage is done, so there is no way to use arithmetic to figure out the damage. If somebody could help me with this i would really appreciate it.