No matter what I've tried I can't get the alpha field for texttags to change on the fly. This is preventing me from having overhead text fade out like it does by default for gold increase on a bounty kill. I however noticed there are some functions that accept values that I don't understand that may be my solution:
SetTextTagFadepoint( texttag t, real fadepoint)
SetTextTagLifespan( texttag t, real lifespan)
SetTextTagAge( texttag t, real age)
Could someone explain how these functions work in game. Is it possible to use them to cause the text to fade out while it moves upward? If so could you please post an example of how this is done.
SetTextTagFadepoint( texttag t, real fadepoint)
SetTextTagLifespan( texttag t, real lifespan)
SetTextTagAge( texttag t, real age)
Could someone explain how these functions work in game. Is it possible to use them to cause the text to fade out while it moves upward? If so could you please post an example of how this is done.