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Need help with model.

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Well met and greetings from me, The Evil Goat. I come here before you, and my need of help is dire. Let’s go back a few days in time to explain what has happened and why I am in need of your aid:

It was,.. Sunday afternoon, if I remember correctly. I was so damn bored and restless and I needed to do something. And it ended up with me re-installing WarCraft 3 and The Frozen Throne. It was fun, for about 3 hours. I bought both RoC and TFT on the day when they where released all those ages ago, I played them for years and I used the world editor to create my own epic stories when blizzards own campaigns became boring. I used sites like warcraft.org like a drug-addict uses drugs. So basically, there was nothing new to do this time. It was just a bit nostalgic. Then it struck me. I had NEVER checked out if there was any way to model and skin in WC3. AWESOME!!! It appeared there was something new to this after all.

After a hell of a Google ride I ended up The Hive Workshop. I looked at some skins and models on the site and I liked what I saw. But I was overjoyed when I found the tools called War3ModelEditor, Warcraft 3 Viewer and Wc3_Image_Extractor_II. After a few hours I had done my first model in WC3. The model was called Archagon and by the looks of it became a mixture of Kil’jaden and Archimonde. Well that was actually what I was trying to achieve anyway. I have done modelling for games like StarWars Jedi Outcast and Jedi Academy, Unreal Tournament 2003 and 2004, S.T.A.L.K.E.R: Shadow of Chernobyl and The Elder Scrolls 4: Oblivion. So modelling was not something new.

I used the Wc3_Image_Extractor_II to extract the texture of Archimonde and Kil’jaden and then it was Photoshop time. When I felt that the texture looked ok I extracted the Archimonde model and portrait using the Warcraft 3 Viewer. Then I opened in the War3ModelEditor. After a closer inspection in the War3ModelEditor I was ready to throw up… Archimonde, oh my Archimone, the coolest badass ever looked like a pile of shit. You know, it is not so strange if he was mad. I would be mad too if I had those gaping cracks under my arms. And the purpose of his cloak was now finally revealed. He used it to cover up his fake tail. It is not even attached to his body. But hey none of those details is noticeable in-game so why would Blizzard care. Well I was done, and I imported it in a map to test my first model/skin out. And,.. It did not work. =(

In the WorldEditor it appears like a cube with black and green squares on. And in-game it not even that, it is actually nothing. The only thing to reveal the unit stands is a shadow on the ground. You cant even selecting the damn thing without the hero icon in the corner of the screen. Well here comes a screenshot of the situation:

archek4.png


So, I need your help with this. Cause’ I have no idea what to try next.

You have my thanks//TEG
 
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Well it sounds like you just got a texture problem, which might be fixed by using the mdlx converter.

But first make sure you aint using a texture not in wc3

Edit: I figured after rereading what you done I better say it more clearly:

You have to import the texture you made to, and make sure it is in the right file format with alpha channel. And the mdlx converter is needed to see if you attached the texture correct and to change the name (because modeleditor always places its own name on it, if you save it with modeleditor or milkeshape) Anyway check thos textures in Wc3modelEditor
 
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A texture problem you say? Well it is possible that’s the problem. But if I want to use a texture that is not in WC3 (which I am doing) how do I proceed to make it work? All texturing I have made is done in Photoshop, saved as TGA files and then converted with the Warcraft 3 Viewer to BLP format. Just so you know.

EDIT: Right, I will check it out.
 
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Open your model in wc3modeleditor as said.

Open the texture menu and change the used texture to the one you have made (while you make sure it is the correct format, need to be blp with alpa channel. (wc3Viewer can convert it from tga)).

use mdlx converter to convert the mdx file to notebook format to read and see if the textures name is correct (shows you what path (name) is needed for the texture in import (in the wc3editor))
 
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Well I did what you told me to do, and everything seems to be in order. The texture name is correct and it is in the right file format with alpha channel. God this is too confusing. >_< I think I need some sleep, it is 3 in the morning here. If you have any other/more tips i would be grateful, I will look this thread up in the morning or maybe on saturday. Anyway thnx for the tips, RED BARON.
 
Level 35
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Well I did what you told me to do, and everything seems to be in order. The texture name is correct and it is in the right file format with alpha channel. God this is too confusing. >_< I think I need some sleep, it is 3 in the morning here. If you have any other/more tips i would be grateful, I will look this thread up in the morning or maybe on saturday. Anyway thnx for the tips, RED BARON.

Sure, as said just pm when you need some more help.

You could send me the texture (both as tga and blp) and the model and then I solve it for you...

Just use the Pastebin and send me the link by PM. I fix it for you and send it back to you, with an explanetion about what was wrong.
 
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