- Joined
- Jul 17, 2008
- Messages
- 3
Well met and greetings from me, The Evil Goat. I come here before you, and my need of help is dire. Let’s go back a few days in time to explain what has happened and why I am in need of your aid:
It was,.. Sunday afternoon, if I remember correctly. I was so damn bored and restless and I needed to do something. And it ended up with me re-installing WarCraft 3 and The Frozen Throne. It was fun, for about 3 hours. I bought both RoC and TFT on the day when they where released all those ages ago, I played them for years and I used the world editor to create my own epic stories when blizzards own campaigns became boring. I used sites like warcraft.org like a drug-addict uses drugs. So basically, there was nothing new to do this time. It was just a bit nostalgic. Then it struck me. I had NEVER checked out if there was any way to model and skin in WC3. AWESOME!!! It appeared there was something new to this after all.
After a hell of a Google ride I ended up The Hive Workshop. I looked at some skins and models on the site and I liked what I saw. But I was overjoyed when I found the tools called War3ModelEditor, Warcraft 3 Viewer and Wc3_Image_Extractor_II. After a few hours I had done my first model in WC3. The model was called Archagon and by the looks of it became a mixture of Kil’jaden and Archimonde. Well that was actually what I was trying to achieve anyway. I have done modelling for games like StarWars Jedi Outcast and Jedi Academy, Unreal Tournament 2003 and 2004, S.T.A.L.K.E.R: Shadow of Chernobyl and The Elder Scrolls 4: Oblivion. So modelling was not something new.
I used the Wc3_Image_Extractor_II to extract the texture of Archimonde and Kil’jaden and then it was Photoshop time. When I felt that the texture looked ok I extracted the Archimonde model and portrait using the Warcraft 3 Viewer. Then I opened in the War3ModelEditor. After a closer inspection in the War3ModelEditor I was ready to throw up… Archimonde, oh my Archimone, the coolest badass ever looked like a pile of shit. You know, it is not so strange if he was mad. I would be mad too if I had those gaping cracks under my arms. And the purpose of his cloak was now finally revealed. He used it to cover up his fake tail. It is not even attached to his body. But hey none of those details is noticeable in-game so why would Blizzard care. Well I was done, and I imported it in a map to test my first model/skin out. And,.. It did not work. =(
In the WorldEditor it appears like a cube with black and green squares on. And in-game it not even that, it is actually nothing. The only thing to reveal the unit stands is a shadow on the ground. You cant even selecting the damn thing without the hero icon in the corner of the screen. Well here comes a screenshot of the situation:
So, I need your help with this. Cause’ I have no idea what to try next.
You have my thanks//TEG
It was,.. Sunday afternoon, if I remember correctly. I was so damn bored and restless and I needed to do something. And it ended up with me re-installing WarCraft 3 and The Frozen Throne. It was fun, for about 3 hours. I bought both RoC and TFT on the day when they where released all those ages ago, I played them for years and I used the world editor to create my own epic stories when blizzards own campaigns became boring. I used sites like warcraft.org like a drug-addict uses drugs. So basically, there was nothing new to do this time. It was just a bit nostalgic. Then it struck me. I had NEVER checked out if there was any way to model and skin in WC3. AWESOME!!! It appeared there was something new to this after all.
After a hell of a Google ride I ended up The Hive Workshop. I looked at some skins and models on the site and I liked what I saw. But I was overjoyed when I found the tools called War3ModelEditor, Warcraft 3 Viewer and Wc3_Image_Extractor_II. After a few hours I had done my first model in WC3. The model was called Archagon and by the looks of it became a mixture of Kil’jaden and Archimonde. Well that was actually what I was trying to achieve anyway. I have done modelling for games like StarWars Jedi Outcast and Jedi Academy, Unreal Tournament 2003 and 2004, S.T.A.L.K.E.R: Shadow of Chernobyl and The Elder Scrolls 4: Oblivion. So modelling was not something new.
I used the Wc3_Image_Extractor_II to extract the texture of Archimonde and Kil’jaden and then it was Photoshop time. When I felt that the texture looked ok I extracted the Archimonde model and portrait using the Warcraft 3 Viewer. Then I opened in the War3ModelEditor. After a closer inspection in the War3ModelEditor I was ready to throw up… Archimonde, oh my Archimone, the coolest badass ever looked like a pile of shit. You know, it is not so strange if he was mad. I would be mad too if I had those gaping cracks under my arms. And the purpose of his cloak was now finally revealed. He used it to cover up his fake tail. It is not even attached to his body. But hey none of those details is noticeable in-game so why would Blizzard care. Well I was done, and I imported it in a map to test my first model/skin out. And,.. It did not work. =(
In the WorldEditor it appears like a cube with black and green squares on. And in-game it not even that, it is actually nothing. The only thing to reveal the unit stands is a shadow on the ground. You cant even selecting the damn thing without the hero icon in the corner of the screen. Well here comes a screenshot of the situation:

So, I need your help with this. Cause’ I have no idea what to try next.
You have my thanks//TEG