Please i beg for help!!!Just this trigger stop me to finish map "Dog beting"
I copy and edit triggers from "Heroes Wars 1.5" i dont know integer and variables to use so i take it.
Can somebody do little easy trigger ,select and set system for run speed??
I want to pick random unit and set that unit speed to xxx.
without that first picked unit there is 5 unit on tracks my second trigger is same as first one but problem is that pick all unit + first picked unit and
there is 20% chance that unit will be picked and it will get "speed 2"
so these 4 units are ground ..this didnt help ,too. Can anybody help?if you need more information just ask!
Sorry for my english!
I copy and edit triggers from "Heroes Wars 1.5" i dont know integer and variables to use so i take it.
Can somebody do little easy trigger ,select and set system for run speed??
I want to pick random unit and set that unit speed to xxx.
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Actions
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Wait 1.00 seconds
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For each (Integer A) from 1 to 10, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Unit Group - Add Heroes[(Player number of (Player((Integer A))))] to VictimUnitGroup) else do (Do nothing))
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Set Victim_Boolean = True
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Set Victim = (Random unit from (Units in race track <gen>))
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Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Position of Victim) over 2.00 seconds)
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Wait 0.50 seconds
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Unit - Set Victim movement speed to 400.00
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Game - Display to (All players) the text: ((Name of (Owner of Victim)) + got realy good chance to be The Winer!)
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Set Victim_Boolean = False
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Wait 1.00 seconds
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Trigger - Run run2 <gen> (checking conditions)
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without that first picked unit there is 5 unit on tracks my second trigger is same as first one but problem is that pick all unit + first picked unit and
there is 20% chance that unit will be picked and it will get "speed 2"
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Conditions
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((Random unit from (Units in race track <gen>)) is A ground unit) Equal to True
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Actions
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For each (Integer A) from 1 to 10, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Unit Group - Add Heroes[(Player number of (Player((Integer A))))] to victimunitgroup2) else do (Do nothing))
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Unit Group - Remove Victim from victimunitgroup2
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Set victim_boolean2 = True
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Set victim2 = (Random unit from (Units in race track <gen>))
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Wait 0.50 seconds
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Unit - Set victim2 movement speed to 450.00
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Game - Display to (All players) the text: ((Name of (Owner of victim2)) + its got speed like F1!!!========Maybe will be 1st!=======Holy Shit!)
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Set victim_boolean2 = False
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so these 4 units are ground ..this didnt help ,too. Can anybody help?if you need more information just ask!
Sorry for my english!