- Joined
- Aug 1, 2009
- Messages
- 714
=Title=
Ok I made a transportation system here.
When the Ship docks, I still can select my hero but even I command him to move to a point, he just ignore me and stay at his place. I even try attack ground to it but nothing works. Also I try to command him his (Instant) and (Point) Target Ability but still he just ignore my commands. Can you help me?
Ok I made a transportation system here.
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Follow Charon
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
- Set MP = (Position of Ferry_Charon)
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Player Group - Pick every player in Ferry_Charon_Group and do (Actions)
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Loop - Actions
- Camera - Pan camera for (Picked player) to MP over 0.00 seconds
- Selection - Select Ferry_Charon for (Picked player)
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Loop - Actions
- Custom script: call RemoveLocation (udg_MP)
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Events
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Move Charon to Limbo
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Events
- Unit - A unit enters Move Charon 1 <gen>
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Conditions
- (Entering unit) Equal to Ferry_Charon
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Actions
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Unit Group - Pick every unit in Ferry_Charon_Passengers and do (Actions)
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Loop - Actions
- Unit - Unhide (Picked unit)
- Unit - Unpause (Picked unit)
- Set MP = (Random point in Call for Charon 1 <gen>)
- Unit - Move (Picked unit) instantly to MP
- Custom script: call RemoveLocation (udg_MP)
- Unit - Deny shared vision of Ferry_Charon to (Owner of (Picked unit))
- Selection - Select (Picked unit) for (Owner of (Picked unit))
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Loop - Actions
- Player Group - Remove all players from Ferry_Charon_Group
- Unit Group - Remove all units from Ferry_Charon_Passengers
- Game - Display to (All players) for 0.50 seconds the text: The Ferry Charon ha...
- Wait 15.00 seconds
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Call for Charon 1 <gen> matching ((((Matching unit) belongs to an ally of Player 9 (Gray)) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Ferry_Charon_Passengers
- Unit - Hide (Picked unit)
- Unit - Pause (Picked unit)
- Unit - Grant shared vision of Ferry_Charon to (Owner of (Picked unit))
- Player Group - Add (Owner of (Picked unit)) to Ferry_Charon_Group
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Loop - Actions
- Set MP = (Center of Move Charon to Cave 2 <gen>)
- Unit - Order Ferry_Charon to Move To MP
- Custom script: call RemoveLocation (udg_MP)
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Unit Group - Pick every unit in Ferry_Charon_Passengers and do (Actions)
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Events
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Move Charon to Inner Hell
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Events
- Unit - A unit enters Move Charon 2 <gen>
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Conditions
- (Entering unit) Equal to Ferry_Charon
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Actions
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Unit Group - Pick every unit in Ferry_Charon_Passengers and do (Actions)
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Loop - Actions
- Unit - Unhide (Picked unit)
- Unit - Unpause (Picked unit)
- Set MP = (Random point in Call for Charon 2 <gen>)
- Unit - Move (Picked unit) instantly to MP
- Custom script: call RemoveLocation (udg_MP)
- Unit - Deny shared vision of Ferry_Charon to (Owner of (Picked unit))
- Selection - Select (Picked unit) for (Owner of (Picked unit))
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Loop - Actions
- Player Group - Remove all players from Ferry_Charon_Group
- Unit Group - Remove all units from Ferry_Charon_Passengers
- Game - Display to (All players) for 0.50 seconds the text: The Ferry Charon ha...
- Wait 15.00 seconds
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Call for Charon 2 <gen> matching ((((Matching unit) belongs to an ally of Player 9 (Gray)) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Ferry_Charon_Passengers
- Unit - Hide (Picked unit)
- Unit - Pause (Picked unit)
- Unit - Grant shared vision of Ferry_Charon to (Owner of (Picked unit))
- Player Group - Add (Owner of (Picked unit)) to Ferry_Charon_Group
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Loop - Actions
- Set MP = (Center of Move Charon to Cave 1 <gen>)
- Unit - Order Ferry_Charon to Move To MP
- Custom script: call RemoveLocation (udg_MP)
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Unit Group - Pick every unit in Ferry_Charon_Passengers and do (Actions)
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Events