please help me how to write up a trigger for the following?
If you ever played Star Wars BattleFront, then perhaps you'll get what I'm trying to do. So here goes:
Here's a brief summary of the scenario:
So there are 12 players on my map, divided into 2 teams. the objective is to capture the opposing teams "capitals" (i.e.: Tree of Hall/Ages/Eternity, Town Hall/Keep/Castle, Great Hall/Stronghold/Fortress, Necropolis/Halls of the Dead/Black Citadel), by destroying it. Once destroyed, the player whose hall was destroyed/captured then joins its opponent's team. Eventually the goal is for each team to capture ALL of their opponent's capitals in order to achieve victory.
Trigger:
I've attempted to make a trigger, but as usual, I've failed.
I'm also trying to find how to resurrect/respawn the capital that was destroyed and still retain its trigger properties, so that when the other team wishes to retake one of its fallen capital, they can still have that chance! So suppose I managed to capture your capital, you then have joined my team and your capital is then respawned and your forces will aid my team in continuing the fight to capture the other capitals of the opposing team by destroying them and get them to join our side of the fight. Once a team has completely captured all enemy capitals, they win the game.
Thank You for your help.
p.s. I will credit your screenname on the trigger as I have done with all those who have helped me make this map I'm making for MONTHS!
If you ever played Star Wars BattleFront, then perhaps you'll get what I'm trying to do. So here goes:
Here's a brief summary of the scenario:
So there are 12 players on my map, divided into 2 teams. the objective is to capture the opposing teams "capitals" (i.e.: Tree of Hall/Ages/Eternity, Town Hall/Keep/Castle, Great Hall/Stronghold/Fortress, Necropolis/Halls of the Dead/Black Citadel), by destroying it. Once destroyed, the player whose hall was destroyed/captured then joins its opponent's team. Eventually the goal is for each team to capture ALL of their opponent's capitals in order to achieve victory.
Trigger:
I've attempted to make a trigger, but as usual, I've failed.
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Fallen Capital
-
Events
- Unit - Town Hall 0028 <gen> Dies
- Conditions
-
Actions
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
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Events
I'm also trying to find how to resurrect/respawn the capital that was destroyed and still retain its trigger properties, so that when the other team wishes to retake one of its fallen capital, they can still have that chance! So suppose I managed to capture your capital, you then have joined my team and your capital is then respawned and your forces will aid my team in continuing the fight to capture the other capitals of the opposing team by destroying them and get them to join our side of the fight. Once a team has completely captured all enemy capitals, they win the game.
Thank You for your help.
p.s. I will credit your screenname on the trigger as I have done with all those who have helped me make this map I'm making for MONTHS!