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- Mar 9, 2012
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http://www.hiveworkshop.com/forums/spells-569/void-ray-v1-4-a-271098/
How to change this such that the moment firing unit stops attacking, the beam will break off.
It has to become not 360degree turreted but unit must face direction of attack. Atleast not able to fire it backwards when fleeing, within a frontal cone only -> still okay.
Actually simpy reading the comment trigger sufficed to fix that.
This second part is still an issue however:
Also having pictured graphical issue with displaying the beam properly. Is that just the model's attachment points being broken or im doing something not right ? FX within the dummys are set to appear at weapon and origin, comes up like that instead.
It has to become not 360degree turreted but unit must face direction of attack. Atleast not able to fire it backwards when fleeing, within a frontal cone only -> still okay.
Actually simpy reading the comment trigger sufficed to fix that.
This second part is still an issue however:
Also having pictured graphical issue with displaying the beam properly. Is that just the model's attachment points being broken or im doing something not right ? FX within the dummys are set to appear at weapon and origin, comes up like that instead.
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