- Joined
- Apr 8, 2016
- Messages
- 58
hey guys, i need a help to check this trigger, cuz it make bug in game..
case:
i make a rpg map with a lot of combination item, and i decided using combination system only with "-create" chat message, but i had bug with this system, like this:
when many players type -create and wanted to combine an item, its make a lag in game, and sometimes, a random player will stuck (can't move, can't cast skill untill he click another creep/hero)
and do you think this trigger is already correct??
sorry for my bad english and thanks!!
Init
Combine trigger
case:
i make a rpg map with a lot of combination item, and i decided using combination system only with "-create" chat message, but i had bug with this system, like this:
when many players type -create and wanted to combine an item, its make a lag in game, and sometimes, a random player will stuck (can't move, can't cast skill untill he click another creep/hero)
and do you think this trigger is already correct??
sorry for my bad english and thanks!!
Init
-
Melee Initialization
-

Events
-


Map initialization
-
-

Conditions
-

Actions
-


-------- Item Combination --------
-


-------- Item List --------
-


Set IC_Item_Type[1] = Helm Kayu
-


Set IC_Item_Type[2] = Baju Kayu
-


Set IC_Item_Type[3] = Kulit Kobold
-


Set IC_Item_Type[4] = Helm Kobold
-


Set IC_Item_Type[5] = Baju Kobold
-


Set IC_Item_Type[6] = Cincin Perunggu
-


Set IC_Item_Type[7] = Batu Tambang
-


Set IC_Item_Type[8] = Cincin Kobold
-


Set IC_Item_Type[9] = Pedang Kayu
-


Set IC_Item_Type[10] = Potongan Besi
-


Set IC_Item_Type[11] = Pedang Kobold
-


Set IC_Item_Type[12] = Kulit Srigala
-


Set IC_Item_Type[13] = Helm Srigala
-


Set IC_Item_Type[14] = Baju Srigala
-


Set IC_Item_Type[15] = Cakar Srigala
-


Set IC_Item_Type[16] = Cincin Srigala
-


Set IC_Item_Type[17] = Taring Srigala
-


Set IC_Item_Type[18] = Pedang Srigala
-


Set IC_Item_Type[19] = Kulit Keras
-


Set IC_Item_Type[20] = Helm Raja Kobold
-


Set IC_Item_Type[21] = Baju Raja Kobold
-


Set IC_Item_Type[22] = Batu Permata
-


Set IC_Item_Type[23] = Cincin Raja Kobold
-


Set IC_Item_Type[24] = Pangkur
-


Set IC_Item_Type[25] = Pedang Raja Kobold
-


Set IC_Item_Type[26] = Bulu Hangat
-


Set IC_Item_Type[27] = Helm Raja Srigala
-


Set IC_Item_Type[28] = Baju Raja Srigala
-


Set IC_Item_Type[29] = Cakar Besar
-


Set IC_Item_Type[30] = Cincin Raja Srigala
-


Set IC_Item_Type[31] = Taring Besar
-


Set IC_Item_Type[32] = Pedang Raja Srigala
-


Set IC_Item_Type[33] = Pelindung Hutan
-


Set IC_Item_Type[34] = Helm Penguasa Hutan
-


Set IC_Item_Type[35] = Baju Penguasa Hutan
-


Set IC_Item_Type[36] = Jiwa Hutan
-


Set IC_Item_Type[37] = Cincin Penguasa Hutan
-


Set IC_Item_Type[38] = Kekuatan Hutan
-


Set IC_Item_Type[39] = Pedang Penguasa Hutan
-


Set IC_Item_Type[40] = Sisik
-


Set IC_Item_Type[41] = Helm Katak
-


Set IC_Item_Type[42] = Baju Katak
-


Set IC_Item_Type[43] = Mutiara
-


Set IC_Item_Type[44] = Cincin Katak
-


Set IC_Item_Type[45] = Perimbas
-


Set IC_Item_Type[46] = Pedang Katak
-


Set IC_Item_Type[47] = Sisik Hitam
-


Set IC_Item_Type[48] = Helm Raja Katak
-


Set IC_Item_Type[49] = Baju Raja Katak
-


Set IC_Item_Type[50] = Mutiara Hitam
-


Set IC_Item_Type[51] = Cincin Raja Katak
-


Set IC_Item_Type[52] = Perimbas Hitam
-


Set IC_Item_Type[53] = Pedang Raja Katak
-


Set IC_Item_Type[54] = Kain Usang
-


Set IC_Item_Type[55] = Helm Troll
-


Set IC_Item_Type[56] = Baju Troll
-


Set IC_Item_Type[57] = Logam
-


Set IC_Item_Type[58] = Cincin Troll
-


Set IC_Item_Type[59] = Kapak Usang
-


Set IC_Item_Type[60] = Pedang Troll
-


Set IC_Item_Type[61] = Kalsedon
-


Set IC_Item_Type[62] = Helm Golem
-


Set IC_Item_Type[63] = Baju Golem
-


Set IC_Item_Type[64] = Giok
-


Set IC_Item_Type[65] = Cincin Golem
-


Set IC_Item_Type[66] = Kalimaya
-


Set IC_Item_Type[67] = Pedang Golem
-


-------- Fusions --------
-


-------- Helm Kobold --------
-


Set IC_Item_Fusions[1] = 4
-


Set IC_Item_Fusions_Req1[1] = 1
-


Set IC_Item_Fusions_Req3[1] = 3
-


-------- Baju Kobold --------
-


Set IC_Item_Fusions[2] = 5
-


Set IC_Item_Fusions_Req1[2] = 2
-


Set IC_Item_Fusions_Req3[2] = 3
-


-------- Cincin Kobold --------
-


Set IC_Item_Fusions[3] = 8
-


Set IC_Item_Fusions_Req1[3] = 6
-


Set IC_Item_Fusions_Req3[3] = 7
-


-------- Pedang Kobold --------
-


Set IC_Item_Fusions[4] = 11
-


Set IC_Item_Fusions_Req1[4] = 9
-


Set IC_Item_Fusions_Req3[4] = 10
-


-------- Helm Srigala --------
-


Set IC_Item_Fusions[5] = 13
-


Set IC_Item_Fusions_Req1[5] = 4
-


Set IC_Item_Fusions_Req3[5] = 12
-


-------- Baju Srigala --------
-


Set IC_Item_Fusions[6] = 14
-


Set IC_Item_Fusions_Req1[6] = 5
-


Set IC_Item_Fusions_Req3[6] = 12
-


-------- Cincin Srigala --------
-


Set IC_Item_Fusions[7] = 16
-


Set IC_Item_Fusions_Req1[7] = 8
-


Set IC_Item_Fusions_Req3[7] = 15
-


-------- Pedang Srigala --------
-


Set IC_Item_Fusions[8] = 18
-


Set IC_Item_Fusions_Req1[8] = 11
-


Set IC_Item_Fusions_Req3[8] = 17
-


-------- Helm Raja Kobold --------
-


Set IC_Item_Fusions[9] = 20
-


Set IC_Item_Fusions_Req1[9] = 13
-


Set IC_Item_Fusions_Req3[9] = 19
-


-------- Baju Raja Kobold --------
-


Set IC_Item_Fusions[10] = 21
-


Set IC_Item_Fusions_Req1[10] = 14
-


Set IC_Item_Fusions_Req3[10] = 19
-


-------- Cincin Raja Kobold --------
-


Set IC_Item_Fusions[11] = 23
-


Set IC_Item_Fusions_Req1[11] = 16
-


Set IC_Item_Fusions_Req3[11] = 22
-


-------- Pedang Raja Kobold --------
-


Set IC_Item_Fusions[12] = 25
-


Set IC_Item_Fusions_Req1[12] = 18
-


Set IC_Item_Fusions_Req3[12] = 24
-


-------- Helm Raja Srigala --------
-


Set IC_Item_Fusions[13] = 27
-


Set IC_Item_Fusions_Req1[13] = 20
-


Set IC_Item_Fusions_Req3[13] = 26
-


-------- Baju Raja Srigala --------
-


Set IC_Item_Fusions[14] = 28
-


Set IC_Item_Fusions_Req1[14] = 21
-


Set IC_Item_Fusions_Req3[14] = 26
-


-------- Cincin Raja Srigala --------
-


Set IC_Item_Fusions[15] = 30
-


Set IC_Item_Fusions_Req1[15] = 23
-


Set IC_Item_Fusions_Req3[15] = 29
-


-------- Pedang Raja Srigala --------
-


Set IC_Item_Fusions[16] = 32
-


Set IC_Item_Fusions_Req1[16] = 25
-


Set IC_Item_Fusions_Req3[16] = 31
-


-------- Helm Penguasa Hutan --------
-


Set IC_Item_Fusions[17] = 34
-


Set IC_Item_Fusions_Req1[17] = 27
-


Set IC_Item_Fusions_Req3[17] = 33
-


-------- Baju Penguasa Hutan --------
-


Set IC_Item_Fusions[18] = 35
-


Set IC_Item_Fusions_Req1[18] = 28
-


Set IC_Item_Fusions_Req3[18] = 33
-


-------- Cincin Penguasa --------
-


Set IC_Item_Fusions[19] = 37
-


Set IC_Item_Fusions_Req1[19] = 30
-


Set IC_Item_Fusions_Req3[19] = 36
-


-------- Pedang Penguasa Hutan --------
-


Set IC_Item_Fusions[20] = 39
-


Set IC_Item_Fusions_Req1[20] = 32
-


Set IC_Item_Fusions_Req3[20] = 38
-


-------- Helm Katak --------
-


Set IC_Item_Fusions[21] = 41
-


Set IC_Item_Fusions_Req1[21] = 34
-


Set IC_Item_Fusions_Req3[21] = 40
-


-------- Baju Katak --------
-


Set IC_Item_Fusions[22] = 42
-


Set IC_Item_Fusions_Req1[22] = 35
-


Set IC_Item_Fusions_Req3[22] = 40
-


-------- Cincin Katak --------
-


Set IC_Item_Fusions[23] = 44
-


Set IC_Item_Fusions_Req1[23] = 37
-


Set IC_Item_Fusions_Req3[23] = 43
-


-------- Pedang Katak --------
-


Set IC_Item_Fusions[24] = 46
-


Set IC_Item_Fusions_Req1[24] = 39
-


Set IC_Item_Fusions_Req3[24] = 45
-


-------- Helm Raja Katak --------
-


Set IC_Item_Fusions[25] = 48
-


Set IC_Item_Fusions_Req1[25] = 41
-


Set IC_Item_Fusions_Req3[25] = 47
-


-------- Baju Raja Katak --------
-


Set IC_Item_Fusions[26] = 49
-


Set IC_Item_Fusions_Req1[26] = 42
-


Set IC_Item_Fusions_Req3[26] = 47
-


-------- Cincin Raja Katak --------
-


Set IC_Item_Fusions[27] = 51
-


Set IC_Item_Fusions_Req1[27] = 44
-


Set IC_Item_Fusions_Req3[27] = 50
-


-------- Pedang Katak --------
-


Set IC_Item_Fusions[28] = 53
-


Set IC_Item_Fusions_Req1[28] = 46
-


Set IC_Item_Fusions_Req3[28] = 52
-


-------- Helm Troll --------
-


Set IC_Item_Fusions[29] = 55
-


Set IC_Item_Fusions_Req1[29] = 48
-


Set IC_Item_Fusions_Req3[29] = 54
-


-------- Baju Troll --------
-


Set IC_Item_Fusions[30] = 56
-


Set IC_Item_Fusions_Req1[30] = 49
-


Set IC_Item_Fusions_Req3[30] = 54
-


-------- Cincin Troll --------
-


Set IC_Item_Fusions[31] = 58
-


Set IC_Item_Fusions_Req1[31] = 51
-


Set IC_Item_Fusions_Req3[31] = 57
-


-------- Pedang Troll --------
-


Set IC_Item_Fusions[32] = 60
-


Set IC_Item_Fusions_Req1[32] = 53
-


Set IC_Item_Fusions_Req3[32] = 59
-


-------- Helm Golem --------
-


Set IC_Item_Fusions[33] = 62
-


Set IC_Item_Fusions_Req1[33] = 55
-


Set IC_Item_Fusions_Req3[33] = 61
-


-------- Baju Golem --------
-


Set IC_Item_Fusions[34] = 63
-


Set IC_Item_Fusions_Req1[34] = 56
-


Set IC_Item_Fusions_Req3[34] = 61
-


-------- Cincin Golem --------
-


Set IC_Item_Fusions[35] = 65
-


Set IC_Item_Fusions_Req1[35] = 58
-


Set IC_Item_Fusions_Req3[35] = 64
-


-------- Pedang Golem --------
-


Set IC_Item_Fusions[36] = 67
-


Set IC_Item_Fusions_Req1[36] = 60
-


Set IC_Item_Fusions_Req3[36] = 66
-


-------- Last Index --------
-


Set IC_Item_Fusions_Last_Index = 36
-
-
Combine trigger
-
Item Combination
-

Events
-


Player - Player 1 (Red) types a chat message containing -create as An exact match
-


Player - Player 2 (Blue) types a chat message containing -create as An exact match
-


Player - Player 3 (Teal) types a chat message containing -create as An exact match
-


Player - Player 4 (Purple) types a chat message containing -create as An exact match
-


Player - Player 5 (Yellow) types a chat message containing -create as An exact match
-


Player - Player 6 (Orange) types a chat message containing -create as An exact match
-


Player - Player 7 (Green) types a chat message containing -create as An exact match
-


Player - Player 8 (Pink) types a chat message containing -create as An exact match
-
-

Conditions
-

Actions
-


Custom script: set bj_wantDestroyGroup=true
-


Unit Group - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)
-



Loop - Actions
-




Set IC_Unit = (Picked unit)
-




Set IC_Chance = (Random integer number between 1 and 100)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






IC_Chance Less than or equal to 40
-






(Level of Inventory (Hero) for IC_Unit) Not equal to 0
-






(Owner of IC_Unit) Equal to (Triggering player)
-
-





Then - Actions
-






For each (Integer A) from 1 to IC_Item_Fusions_Last_Index, do (Actions)
-







Loop - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










Or - Any (Conditions) are true
-











Conditions
-












(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req1[(Integer A)]]) Equal to True
-












IC_Item_Fusions_Req1[(Integer A)] Equal to 0
-
-
-










Or - Any (Conditions) are true
-











Conditions
-












(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req2[(Integer A)]]) Equal to True
-












IC_Item_Fusions_Req2[(Integer A)] Equal to 0
-
-
-










Or - Any (Conditions) are true
-











Conditions
-












(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req3[(Integer A)]]) Equal to True
-












IC_Item_Fusions_Req3[(Integer A)] Equal to 0
-
-
-
-









Then - Actions
-










Item - Remove (Item carried by IC_Unit of type IC_Item_Type[IC_Item_Fusions_Req1[(Integer A)]])
-










Item - Remove (Item carried by IC_Unit of type IC_Item_Type[IC_Item_Fusions_Req2[(Integer A)]])
-










Item - Remove (Item carried by IC_Unit of type IC_Item_Type[IC_Item_Fusions_Req3[(Integer A)]])
-










Hero - Create IC_Item_Type[IC_Item_Fusions[(Integer A)]] and give it to IC_Unit
-










Game - Display to (All players) the text: (((Name of (Owner of IC_Unit)) + sukses membuat ) + (Name of (Last created item)))
-
-









Else - Actions
-
-
-
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








IC_Chance Greater than or equal to 41
-








(Level of Inventory (Hero) for IC_Unit) Not equal to 0
-








(Owner of IC_Unit) Equal to (Triggering player)
-
-







Then - Actions
-








For each (Integer A) from 1 to IC_Item_Fusions_Last_Index, do (Actions)
-









Loop - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












Or - Any (Conditions) are true
-













Conditions
-














(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req1[(Integer A)]]) Equal to True
-














IC_Item_Fusions_Req1[(Integer A)] Equal to 0
-
-
-












Or - Any (Conditions) are true
-













Conditions
-














(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req2[(Integer A)]]) Equal to True
-














IC_Item_Fusions_Req2[(Integer A)] Equal to 0
-
-
-












Or - Any (Conditions) are true
-













Conditions
-














(IC_Unit has an item of type IC_Item_Type[IC_Item_Fusions_Req3[(Integer A)]]) Equal to True
-














IC_Item_Fusions_Req3[(Integer A)] Equal to 0
-
-
-
-











Then - Actions
-












Item - Remove (Item carried by IC_Unit of type IC_Item_Type[IC_Item_Fusions_Req3[(Integer A)]])
-












Game - Display to (All players) the text: ((Name of (Owner of IC_Unit)) + gagal melakukan kombinasi.)
-
-











Else - Actions
-
-
-
-
-







Else - Actions
-
-
-
-
-
-
-
Last edited:
