- Joined
- Apr 8, 2016
- Messages
- 58
Case:
when 2 player pick the same quest, and the one of them already done the quest first, then the another one's quest become not working. (sorry for my bad english)
Pict
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when 2 player pick the same quest, and the one of them already done the quest first, then the another one's quest become not working. (sorry for my bad english)
Pict
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gettingquest1
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Quest: Memburu Srigala
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn on killcounter1 <gen>
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2
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killcounter1
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Events
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Unit - A unit Dies
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Conditions
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((Killing unit) is A Hero) Equal to True
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(Unit-type of (Triggering unit)) Equal to Srigala
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Actions
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Set pgroup = (Player group((Owner of (Killing unit))))
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Set kills1[(Player number of (Owner of (Killing unit)))] = (kills1[(Player number of (Owner of (Killing unit)))] + 1)
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Game - Display to (Player group((Owner of (Killing unit)))) the text: ((String(kills1[(Player number of (Owner of (Killing unit)))])) + (/20 + Srigala telah dibunuh.))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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kills1[(Player number of (Owner of (Killing unit)))] Equal to 20
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Then - Actions
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Game - Display to (Player group((Owner of (Killing unit)))) the text: 20 Srigala telah te...
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Trigger - Turn off (This trigger)
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Trigger - Turn on reward1 <gen>
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Else - Actions
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Custom script: call DestroyForce(udg_pgroup)
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3
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reward1
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Events
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Unit - A unit comes within 256.00 of Marley 0118 <gen>
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Game - Display to (Player group((Owner of (Matching unit)))) the text: Imbalan: 400 Exp
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Hero - Add 400 experience to (Matching unit), Hide level-up graphics
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Sound - Play QuestCompleted <gen>
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Set kills1[(Player number of (Owner of (Killing unit)))] = 0
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Trigger - Turn on gettingquest1 <gen>
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