Hello everyone, have one problem with ability that scales with my heros INT. stat
I've make a trigger that looks like
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Storm Bolt
Actions
Unit - Cause (Triggering unit) to damage (Target of ability being cast), dealing ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 1.00) damage of attack type Spells and damage type Normal
But there's a catch, damage deals immediately when my hero just wants to cast a spell, how can I make work this trigger only when Storm bolt ability projectile has already hit target?
I've make a trigger that looks like
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Storm Bolt
Actions
Unit - Cause (Triggering unit) to damage (Target of ability being cast), dealing ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 1.00) damage of attack type Spells and damage type Normal
But there's a catch, damage deals immediately when my hero just wants to cast a spell, how can I make work this trigger only when Storm bolt ability projectile has already hit target?



















