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[Trigger] Need help on doing a map

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Level 12
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May 4, 2008
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1,111
here is the list i would need help with

1. a trigger that would instantly kill every unit of (triggering player)

2. a gold income that could increse :)

WILL EDIT IF I NEED MORE :) ty in advence
 
Level 3
Joined
Jul 24, 2007
Messages
40
1.
  • Events
    • YourEvent
  • Conditions
    • YourCondition (if any)
  • Actions
    • Unit Group - Pick every unit in (Triggering Player) and do (Actions)
      • Unit - Kill (Picked unit)
1. You didnt specify an event so i didnt put any

2. How do you want it to increase ?? buildings, units , # of food - please elaborate
 
Last edited:
Level 12
Joined
May 4, 2008
Messages
1,111
1.
  • Events
    • YourEvent
  • Conditions
    • YourCondition (if any)
  • Actions
    • Unit Group - Pick every unit in (Triggering Player) and do (Actions)
Unit - Kill (Picked unit)

1. You didnt specify an event so i didnt put any

2. How do you want it to increase ?? buildings, units , # of food - please elaborate

1. TY ALOT :) thats all i needed im gna try now!!! (it doesnt matter if there is no event)
WORKS ty :)
2. that would self-increase like every X second it would go up :)
  • THANK YOU FOR YOUR HELP!!!!
 
Level 4
Joined
Sep 9, 2004
Messages
112
Do you mean something like this?
  • Periodic Gold
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add (X x 2) to Player 1 (Red) Current gold
      • Set X = (X + 1)
 
Do you mean something like this?
  • Periodic Gold
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add (X x 2) to Player 1 (Red) Current gold
      • Set X = (X + 1)

After Muliplying normaly isnt good, it starts going up by way to much, way to soon.

  • Periodic Gold
    • Events
      • Time - Every 15.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add (X) to Player 1 (Red) Current gold
      • Set X = (X + 5)
X = a integer variable, Btw. Make it start at somthing like 25.
 
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