so, this trigger should do the following:
if player Blue is attacked because hes blocking, and its player 12 attacking, it waits 0.5 secs, turns off collision, goes red, and moves to "Team1 All1". 2 seconds later, it will go back to normal (and repeat if still blocked)
problem is. i want to add this in there somehow:
trigger works normal, BUT if within region "team1 antiblock" it will order them straight to "Team1 Alldie" (instead of "team1 All1").
any help appreciated, thanks.
if player Blue is attacked because hes blocking, and its player 12 attacking, it waits 0.5 secs, turns off collision, goes red, and moves to "Team1 All1". 2 seconds later, it will go back to normal (and repeat if still blocked)
problem is. i want to add this in there somehow:
trigger works normal, BUT if within region "team1 antiblock" it will order them straight to "Team1 Alldie" (instead of "team1 All1").
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Prevent block P12 red
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Events
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Unit - A unit owned by Player 2 (Blue) Is attacked
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Conditions
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(Owner of (Attacking unit)) Equal to Player 12 (Brown)
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Actions
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Wait 0.50 seconds
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Unit - Turn collision for (Attacking unit) Off
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Animation - Change (Attacking unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 20.00% transparency
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Unit - Order (Attacking unit) to Move To (Center of Team1 All1 <gen>)
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Wait 2.00 seconds
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Unit - Turn collision for (Attacking unit) On
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Animation - Change (Attacking unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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any help appreciated, thanks.