- Joined
- Nov 1, 2008
- Messages
- 828
I really need help creating this system!
The system must have any type of "kodo", "kodo extreme" etc be able to attack everything on map with out getting glitched, when you build you mostly trap your self, but i need this system so it always attacks a reachable structure.
+rep, +credit.
I need help quickly as testing map with people get them bored.
This is the current simple system i have implanted in to my map.
UPDATE
The system must have any type of "kodo", "kodo extreme" etc be able to attack everything on map with out getting glitched, when you build you mostly trap your self, but i need this system so it always attacks a reachable structure.
+rep, +credit.
I need help quickly as testing map with people get them bored.
This is the current simple system i have implanted in to my map.
-
Actions
- Set TempGroup = (Units of type Kodo)
- Set TempLoc = (Position of (Random unit from RunnerToAttackGroup))
- Unit Group - Order TempGroup to Attack-Move To TempLoc
- Custom script: call DestroyGroup(udg_TempGroup)
- Custom script: call RemoveLocation(udg_TempLoc)
UPDATE
Honestly, they will still get stuck when they target the runner only when the runner is behind a walled base. Is there anyway of avoiding this? Like attack closest and reachable unit. I really need a responce fast because of how urgent i need to test.
I have checked an unprotected kodotag map to see how they did it, i basicly have exactly the same. Still does the same thing, although looking at fortress survival alpha may have the triggers i need.
But more help would be very helpful. +rep, +credit!
Note: I have tested so many times that this is what the kodos are doing,
i quickly make a base and create a blockade,
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| | Where the space down the bottom is the entrence, the kodos would come here
| | < Here, and get stuck. When i destroy the blockade, the kodos instantly go through the entrence, but when i block it again, the kodos get stuck. I need a system where the
| | Kodos will destroy the blockade to get to the destination rather then getting stuck!
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