- Joined
- Nov 30, 2010
- Messages
- 29
My problem is, that the Kodos often stuck (like in the picture) and dont enter the base. The entrance is in the right and blocked by a spiked box. Instead of attacking them they stuck and maybe after 1 minute they try to attack the wall.
My triggers:
-
Auto Attack Crazy
-
Ereignisse
- Einheit - A unit enters NE Jail <gen>
- Einheit - A unit enters NW Jail <gen>
- Einheit - A unit enters SE Jail <gen>
- Einheit - A unit enters SW Jail <gen>
- Einheit - A unit enters Classic Jail <gen>
- Einheit - A unit enters Jail Ice <gen>
- Einheit - A unit enters Map3 Jail <gen>
- Einheit - A unit enters Jail Slide <gen>
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Bedingungen
- (Unit-type of (Triggering unit)) Gleich |CFFFF9696Crazy Kodo
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Aktionen
- Set TempGroup = (Units of type |CFFFF9696Crazy Kodo)
- Set TempLoc = (Position of (Random unit from RunnerToAttackGroup))
- Einheitengruppe - Order TempGroup to Angreifen/Bewegen nach TempLoc
- Custom script: call DestroyGroup(udg_TempGroup)
- Custom script: call RemoveLocation(udg_TempLoc)
-
Ereignisse
-
Attack Runner Crazy
- Ereignisse
- Bedingungen
-
Aktionen
- Set TempGroup = (Units of type |CFFFF9696Crazy Kodo)
- Set TempLoc = (Position of (Random unit from RunnerToAttackGroup))
- Einheitengruppe - Order TempGroup to Angreifen/Bewegen nach TempLoc
- Custom script: call DestroyGroup(udg_TempGroup)
- Custom script: call RemoveLocation(udg_TempLoc)
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