- Joined
- Nov 30, 2010
- Messages
- 29

My problem is, that the Kodos often stuck (like in the picture) and dont enter the base. The entrance is in the right and blocked by a spiked box. Instead of attacking them they stuck and maybe after 1 minute they try to attack the wall.
My triggers:
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Auto Attack Crazy
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Ereignisse
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Einheit - A unit enters NE Jail <gen>
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Einheit - A unit enters NW Jail <gen>
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Einheit - A unit enters SE Jail <gen>
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Einheit - A unit enters SW Jail <gen>
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Einheit - A unit enters Classic Jail <gen>
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Einheit - A unit enters Jail Ice <gen>
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Einheit - A unit enters Map3 Jail <gen>
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Einheit - A unit enters Jail Slide <gen>
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Bedingungen
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(Unit-type of (Triggering unit)) Gleich |CFFFF9696Crazy Kodo
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Aktionen
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Set TempGroup = (Units of type |CFFFF9696Crazy Kodo)
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Set TempLoc = (Position of (Random unit from RunnerToAttackGroup))
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Einheitengruppe - Order TempGroup to Angreifen/Bewegen nach TempLoc
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Custom script: call DestroyGroup(udg_TempGroup)
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Custom script: call RemoveLocation(udg_TempLoc)
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Attack Runner Crazy
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Ereignisse
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Bedingungen
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Aktionen
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Set TempGroup = (Units of type |CFFFF9696Crazy Kodo)
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Set TempLoc = (Position of (Random unit from RunnerToAttackGroup))
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Einheitengruppe - Order TempGroup to Angreifen/Bewegen nach TempLoc
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Custom script: call DestroyGroup(udg_TempGroup)
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Custom script: call RemoveLocation(udg_TempLoc)
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Last edited: